hsandt / sonic-pico8View external linksLinks
A 1-stage demake of Sonic 3 made with PICO-8
☆44Jun 17, 2024Updated last year
Alternatives and similar repositories for sonic-pico8
Users that are interested in sonic-pico8 are comparing it to the libraries listed below
Sorting:
- Compile .lua/.js/.moon to .p8 ::☆14Feb 8, 2017Updated 9 years ago
- GitHub repository badges for the game development tool "PICO-8".☆23Nov 28, 2019Updated 6 years ago
- PICO-8 Wrapper for the TIC-80☆54May 7, 2020Updated 5 years ago
- Converts/translates PICO-8 style Lua syntax to standard clean Lua syntax☆36Feb 13, 2021Updated 5 years ago
- 👾 PICO-8 dependency manager☆50Mar 6, 2023Updated 2 years ago
- A command line interface for pico-8☆14Apr 7, 2020Updated 5 years ago
- A tiny scene-entity-component library created for the PICO-8 fantasty console.☆58Jan 5, 2019Updated 7 years ago
- Easy Google Analytics event tracking for all your PICO-8 games.☆17Oct 21, 2018Updated 7 years ago
- An adventure game toolkit for Pico-8.☆16Oct 7, 2019Updated 6 years ago
- 🛹 Lay that Wall to Waste! (a game about shredding up the border wall)☆14Nov 19, 2024Updated last year
- Code for the PICO-8 for beginners workshop!☆15Mar 29, 2018Updated 7 years ago
- ⚡ PICO-8 testing framework☆45Mar 19, 2023Updated 2 years ago
- Quick and dirty custom PICO-8 cartridge PNG generator☆19May 25, 2016Updated 9 years ago
- The hassle-free way to integrate analytics into any PICO-8 game.☆19Apr 9, 2023Updated 2 years ago
- PICO-8 language support in Atom☆15Jan 23, 2019Updated 7 years ago
- A platformer sample written for Pico-8, includes slopes and jump buffering☆52Nov 1, 2019Updated 6 years ago
- tac08 is an an emulation of the runtime part of the Pico-8 fantasy console. It takes a .p8 (text format) pico-8 cart file and runs it as …☆223Jan 12, 2024Updated 2 years ago
- Unofficial PICO-8 API with a lovely design ! ::☆154Aug 8, 2021Updated 4 years ago
- Provides Lua built-in functions to pico8.☆29Mar 23, 2019Updated 6 years ago
- An exhaustive collection of PICO-8 learning material, resources, and communities.☆11Jan 13, 2023Updated 3 years ago
- 🧩 A Lua fork that supports PICO-8 syntax extensions and zero-based tables, part of ZEPTO-8☆97Nov 14, 2024Updated last year
- PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends☆285Mar 2, 2022Updated 3 years ago
- Title database for Ninty Launcher.☆10Feb 20, 2025Updated 11 months ago
- ☆12Jul 13, 2021Updated 4 years ago
- Lightweight cross-platform text engine that uses native GML☆10Nov 26, 2018Updated 7 years ago
- ☆14Sep 3, 2015Updated 10 years ago
- 2D bullet hell shoot'em-up☆10Sep 6, 2025Updated 5 months ago
- Beach (GameBoy Color demo)☆14Aug 21, 2019Updated 6 years ago
- Sonic Robo Blast 2: Christmas v0.90 Restoration Project☆13May 28, 2024Updated last year
- Game Boy Wave Form Visualizer☆20Feb 11, 2021Updated 5 years ago
- Formatted output and operations over GameMaker's "object information"☆11Aug 16, 2020Updated 5 years ago
- Fun with the PICO-8 fantasy console☆12May 29, 2018Updated 7 years ago
- A few automations for Automator Figma plugin.☆11Jan 28, 2022Updated 4 years ago
- 🎙️🕹️ Listen to changes to your PICO-8 game's GPIO pins☆50Apr 8, 2018Updated 7 years ago
- ☆28May 25, 2020Updated 5 years ago
- Real-time 3d shadows on pico8 virtual console☆35Feb 28, 2021Updated 4 years ago
- A list of general purpose tricks and techniques for saving tokens in PICO-8.☆154Aug 6, 2021Updated 4 years ago
- PICO-8 cartridge downloader☆13Sep 26, 2017Updated 8 years ago
- A library of lua scripts for use with Sonic Robo Blast 2☆15Sep 6, 2025Updated 5 months ago