quantumiracle / MARS
MARS is shortened for Multi-Agent Research Studio, a library for mulit-agent reinforcement learning research.
☆48Updated last year
Alternatives and similar repositories for MARS
Users that are interested in MARS are comparing it to the libraries listed below
Sorting:
- Official code of Nash-DQN for paper: Nash-DQN algorithm for two-player zero-sum Markov games, details see our paper: A Deep Reinforcement…☆20Updated 2 years ago
- Codes accompanying the paper "DOP: Off-Policy Multi-Agent Decomposed Policy Gradients" (ICLR 2021, https://arxiv.org/abs/2007.12322)☆52Updated 2 years ago
- ☆28Updated 3 years ago
- DecentralizedLearning☆24Updated 2 years ago
- Code for NeurIPS2023 accepted paper: Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning.☆36Updated 2 months ago
- The official repository of Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Exploration" (AAMAS 2022)☆27Updated 3 years ago
- Official codebase for paper "Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning" (ICML22)☆22Updated 2 years ago
- Deep Implicit Coordination Graphs☆41Updated 11 months ago
- ☆76Updated 11 months ago
- The Starcraft Multi-Agent challenge lite☆42Updated 8 months ago
- Author's PyTorch implementation of LAP and PAL with TD3 and DDQN☆34Updated 3 years ago
- ☆18Updated 2 years ago
- PyTorch IMPALA implementation☆26Updated 5 years ago
- When Do Transformers Shine in RL? Decoupling Memory from Credit Assignment, NeurIPS 2023 (oral)☆62Updated last year
- (NeurIPS 2021) Neural Auto-Curricula in Two-Player Zero-Sum Games.☆28Updated 3 years ago
- Implementation of CoDAIL in the ICLR 2020 paper <Multi-Agent Interactions Modeling with Correlated Policies>☆18Updated 3 years ago
- Code for "Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning" ICML 2021☆65Updated 3 years ago
- Random network distillation on Montezuma's Revenge and Super Mario Bros.☆49Updated 2 years ago
- Codes accompanying the paper "Learning Nearly Decomposable Value Functions with Communication Minimization" (ICLR 2020)☆81Updated 2 years ago
- Related papers for offline reforcement learning (we mainly focus on representation and sequence modeling and conventional offline RL)☆18Updated 3 years ago
- PyTorch implementation of our paper Reinforcement Learning with Random Delays (ICLR 2020)☆40Updated 2 years ago
- Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery☆102Updated 2 years ago
- PyTorch Implementation of FeUdal Networks for Hierarchical Reinforcement Learning (FuNs), Vezhnevets et al. 2017.☆40Updated 4 years ago
- An unofficial implementation for online decision transformer☆40Updated 2 years ago
- Code for "Constrained Variational Policy Optimization for Safe Reinforcement Learning" (ICML 2022)☆75Updated last year
- Implementation of Multi-Game Decision Transformers in PyTorch☆46Updated 2 years ago
- IV-RL - Sample Efficient Deep Reinforcement Learning via Uncertainty Estimation☆40Updated 6 months ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆50Updated 8 months ago
- Maximum Entropy Population Based Training for Zero-Shot Human-AI Coordination☆28Updated 2 years ago
- ☆49Updated 3 years ago