prime31 / Odin-Sublime-Text-PluginLinks
☆10Updated 5 years ago
Alternatives and similar repositories for Odin-Sublime-Text-Plugin
Users that are interested in Odin-Sublime-Text-Plugin are comparing it to the libraries listed below
Sorting:
- Odin bindings for the minimal cross-platform standalone C headers☆16Updated 3 years ago
- Odin bindings to SDL 2.0.5☆26Updated 4 years ago
- ☆70Updated 2 years ago
- Game Engine in Odin☆35Updated 4 years ago
- A list of Odin libraries, wrappers and bindings.☆49Updated 4 years ago
- An Odin library to convert a C header file into an Odin binding file.☆51Updated 2 years ago
- Easy-to-use LBP binary serialization utility for Odin.☆48Updated last year
- Odin bindings for the raylib gamedev library☆40Updated 4 years ago
- Backtraces for Odin.☆77Updated last month
- Lua exporter for odin, made in odin☆35Updated 2 years ago
- The Midgard Programming Language - designed specifically for the WASM platform☆15Updated 5 years ago
- Odin binding for Dear ImGui☆64Updated 2 years ago
- ☆14Updated last year
- A collection of static datastructures for Odin☆105Updated 5 months ago
- Odin bindings for FMOD☆34Updated 8 months ago
- 4coder customization layer for Odin Lang☆45Updated 4 years ago
- A fast and simple zig native ECS.☆35Updated 5 months ago
- workbench is a framework/library for building games in Odin.☆60Updated 4 years ago
- Simple, fast, easy to get started mid-level game engine written in Zig☆31Updated 4 years ago
- simple triangle displayed using vulkan, xcb, and zig☆128Updated last year
- odin-gl☆24Updated 3 years ago
- ☆52Updated 3 years ago
- Fast Minimal Sparse set for Odin Language☆17Updated 3 weeks ago
- binding for VulkanMemoryAllocator c interface☆26Updated 2 weeks ago
- Tracy profiler bindings/wrapper for the Odin programming language☆122Updated last year
- An ECS API for Zig!☆34Updated this week
- Zig language bindings for the ENet library☆13Updated 3 years ago
- A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language☆28Updated 2 weeks ago
- Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component system…☆59Updated 9 months ago
- Odin syntax definition for Sublime Text☆34Updated 5 months ago