patriciogonzalezvivo / HeNerator
script to generate HeN ipfs app exports of GLSL shaders
☆23Updated 3 years ago
Alternatives and similar repositories for HeNerator:
Users that are interested in HeNerator are comparing it to the libraries listed below
- Framebuffers for p5.js☆28Updated 2 years ago
- ☆66Updated 7 years ago
- GLSL Shader Programming Workshop at InterAccess☆30Updated 4 years ago
- converts Adobe Illustrator shapes (saved as Adobe Illustrator 8 files) into human readable Processing code☆50Updated 6 years ago
- Workshop materials for the Computational Photography workshop at the Anderson ranch☆24Updated 4 years ago
- GLSL Shader examples for Processing☆40Updated 7 years ago
- A library for efficiently drawing to a texture in p5 WebGL mode.☆48Updated last year
- A Processing library providing physically based rendering and materials☆44Updated 4 years ago
- WebGL setup for rendering multi-pass shader networks, optimized for complex texture/image processing☆94Updated 7 years ago
- Class repository for Advanced Creative Coding☆32Updated 6 years ago
- As part of CODAME Code Art Together, a series of ART+TECH e-vents, with Char Stiles☆43Updated 4 years ago
- ☆18Updated 3 years ago
- Poisson filling shader for OpenFrameworks☆57Updated 4 years ago
- Get GLSL code from Shadertoy.com to run inside of Processing☆53Updated 3 years ago
- a standalone player for cables.gl-patches using the electron framework☆28Updated 8 months ago
- a working syllabus reference list for New Media Art and Technology☆32Updated 4 years ago
- A writeup/guide on different camera types that may be used for interactive installations☆85Updated 2 years ago
- ☆73Updated 3 years ago
- Collaborative creative coding☆37Updated 3 years ago
- The Digital Darkroom Practice☆18Updated 5 years ago
- A Processing 2.0b8 port of the P5_CanTut_GeometryTexturesShaders repo☆110Updated 8 years ago
- Instructions to prep a Windows 10 instance to run an art installation 24/7. Inspired by @laserpilot.☆71Updated 5 years ago
- ☆20Updated 3 years ago
- TouchDesigner native port of Lygia☆47Updated 5 months ago
- GLSL shaders in VDMX's Interactive Shader Format☆54Updated 6 years ago
- explore oscillations in p5.js and beyond!☆32Updated 4 years ago
- Guide to Network Best Practices for Interactive Installations☆44Updated 3 years ago
- Some Processing sketchs☆62Updated 5 years ago
- code examples from ABZ txt workshop in toronto☆18Updated 7 years ago
- ShaderToy boilerplate for Processing 3, Unity☆62Updated 4 years ago