oxters168 / QuestBow
Archery game for Oculus Quest
☆11Updated 3 years ago
Alternatives and similar repositories for QuestBow:
Users that are interested in QuestBow are comparing it to the libraries listed below
- Test to use Unity physics to interact in VR (see https://www.youtube.com/watch?v=PfATr7v0IbE)☆11Updated 5 years ago
- Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D☆61Updated 4 years ago
- Wrapper SDK for Quest and that includes controller and hand tracking input support☆37Updated 5 years ago
- Stream 360 videos in Unity using its VideoPlayer component entirely through code and not editor setup.☆34Updated 6 years ago
- A variety of examples while making tutorial videos for the Oculus Quest☆46Updated 4 years ago
- Oculus Passthrough API Experimental Unity Project with demos built as part of my YouTube tutorials series.☆46Updated 3 years ago
- Sample project for setting up with MRTK-Quest. Used only for educational purposes.☆62Updated 3 years ago
- VirtualGrasp SDK Demos with Unity☆21Updated last year
- ☆27Updated 5 years ago
- Demos using Meta Interaction SDK☆73Updated last year
- ☆31Updated 2 years ago
- Standalone version of MRTK Standard Shader☆52Updated 4 years ago
- Fully physics based VR hands for the Oculus Quest hand tracking☆52Updated 4 years ago
- Unity Oculus Quest VR Hand Tracking Template☆33Updated 4 years ago
- Regular research on the Quest for developers.☆33Updated last year
- An example repository created to demonstrate how to track gestures with ARKit and Unity3d☆30Updated 5 years ago
- TangibleUI on Oculus Quest for any plain surface☆61Updated 4 years ago
- Mesh Maker VR☆55Updated 7 years ago
- Oculus Demos by using Oculus Quest Passthrough API, Unity, and DJI Tello☆31Updated 3 years ago
- Sample project for understanding how to VR Spectate in Unity☆47Updated 5 years ago
- Unity 2019.3.0 Beta Experiments With AR Foundation☆15Updated 5 years ago
- A Drawing Virtual Reality Experience where YES all you do is draw and run !☆70Updated 5 years ago
- Example repo showing online functionality leveraging Normcore☆54Updated 4 years ago
- Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input☆62Updated last year
- XR Interaction Toolkit examples for AR and VR.☆60Updated 4 years ago
- A Unity plugin for easily binding fundamental properties of a class to the Normal's Normcore networking module.☆32Updated 4 years ago
- ☆17Updated 4 years ago
- A simple notification system to display plain text in VR for Unity engine☆17Updated 6 years ago
- An interactive toolkit for designing virtual buttons on the touchpad of HTC Vive controllers☆16Updated 8 years ago
- Template project for XR Hands series.☆34Updated 4 years ago