Modified Caffe for Deep Shading.
☆28Aug 10, 2016Updated 9 years ago
Alternatives and similar repositories for caffe-deep-shading
Users that are interested in caffe-deep-shading are comparing it to the libraries listed below
Sorting:
- ☆12May 12, 2017Updated 8 years ago
- Real-time multi-person pose estimation☆22Oct 19, 2018Updated 7 years ago
- Data Layers for Caffe☆13Apr 15, 2016Updated 9 years ago
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆74Feb 7, 2019Updated 7 years ago
- A program that times various techniques for performing a moving median filter (sometimes called rolling median, or streaming median)☆11Feb 13, 2016Updated 10 years ago
- Torch implementation of SRGAN (Ledig et al., Photo -Realistic Single Image Super-Resolution Using a Generative Adversarial Network, 2016)☆14Nov 17, 2016Updated 9 years ago
- C4RepSet: Representative Subset from C4 data for Training Pre-trained LMs☆11Jan 13, 2023Updated 3 years ago
- Scalable and Ubiquitous Rendering Framework for Advanced Computing Environments☆11Oct 18, 2017Updated 8 years ago
- Deep CNN on Android☆30Feb 26, 2017Updated 9 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- ProjectArthas!☆15Dec 29, 2014Updated 11 years ago
- Ax - The Axiomatic Core C++ Library☆12Jul 27, 2020Updated 5 years ago
- c++ project for sift bow object recognition☆14Aug 4, 2017Updated 8 years ago
- Leak of CS:GO Source code, provided by toomuchcaffeine☆10Apr 23, 2020Updated 5 years ago
- Automated Mirror of Parabix - Note: the repository does not accept github pull requests at this moment. Please submit your patches at the…☆17Aug 12, 2021Updated 4 years ago
- MATLAB implementation of the Perez physically-based sky model.☆18Nov 1, 2013Updated 12 years ago
- my personal site managed by org-page☆12May 29, 2018Updated 7 years ago
- ☆14Oct 15, 2016Updated 9 years ago
- Example implementation of new Optix 7.0.0 denoiser feature☆14Dec 11, 2019Updated 6 years ago
- A inverse kinematics library☆13Dec 12, 2014Updated 11 years ago
- The official codes for Fast Monte Carlo Rendering via Multi-Resolution Sampling☆15Dec 2, 2021Updated 4 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Mar 23, 2017Updated 8 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- A shader system built using staged metaprogramming☆15Jul 9, 2022Updated 3 years ago
- lua-torch code to load KITTI dataset☆18May 24, 2015Updated 10 years ago
- ☆10Sep 29, 2017Updated 8 years ago
- An implementation of the paper Gradient Outlier Removal for Gradient-Domain Path Tracing☆13May 30, 2019Updated 6 years ago
- Screen Space Bent Normals☆19Apr 23, 2012Updated 13 years ago
- cross platform GUI for k2pdfopt, built with electron☆17Apr 3, 2017Updated 8 years ago
- My dev repo for PatchMatch and other stereo correlation algorithms.☆60Sep 3, 2014Updated 11 years ago
- as-rigid-as-possible (arap) maya deformer, in python☆55May 25, 2019Updated 6 years ago
- A Caffe Implementation of SRGAN☆59Oct 26, 2017Updated 8 years ago
- ☆17Jul 12, 2022Updated 3 years ago
- human pose estimation based on pose tensorflow☆11Dec 18, 2017Updated 8 years ago
- ☆12Mar 30, 2018Updated 7 years ago
- Highly configurable texture packer☆17Sep 28, 2023Updated 2 years ago
- ☆10Nov 7, 2018Updated 7 years ago
- ☆15Sep 27, 2023Updated 2 years ago