omimo / MovaLinks
Mova: Movement Analytics Platform
☆21Updated 8 years ago
Alternatives and similar repositories for Mova
Users that are interested in Mova are comparing it to the libraries listed below
Sorting:
- A Super Wizard of OZ platform☆19Updated 8 years ago
- 2D入力からの3D表情転写システム☆23Updated 8 years ago
- Code for the tutorial on visualizing motion capture data using D3.js☆30Updated 9 years ago
- Code for Creative Generation of 3D Objects with Deep Learning and Innovation Engines☆25Updated 9 years ago
- Automatic labeling of motion capture markers based on a nearest neighbor approach with additional heuristics and features to make it more…☆26Updated 6 years ago
- Discrete Figures AI: Seq2Seq of Dance Data (Mikiko + Daito Manabe + Kyle McDonald)☆60Updated 2 years ago
- RealTime Motion Capture Toolbox for Matlab☆10Updated 9 years ago
- Code of 3D DeepDream in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.☆83Updated 7 years ago
- FaceGrabber is introduced in the following paper: D. Merget, T. Eckl, M. Schwörer, P. Tiefenbacher, and G. Rigoll, “Capturing Facial Vide…☆11Updated 9 years ago
- ☆13Updated 6 years ago
- A motion capture library for Three.js: Playing | Streaming | VR☆70Updated 8 years ago
- sea3d exemple for three js☆62Updated 5 years ago
- Code for paper “How2Sketch: generating easy-to-follow tutorials for sketching 3D objects.” I3D (2017)☆38Updated 8 years ago
- ☆20Updated 10 years ago
- code for Blink performance project -- classification of KinectV2 dancer gestures/poses -> write Arduino code☆58Updated 9 years ago
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 5 years ago
- Using OpenPose in a 3D animation pipeline. Based on the work of @CMU-Perceptual-Computing-Lab, @una-dinosauria, @ArashHosseini, and @keel…☆66Updated 5 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- Motion analysis using deep neural networks☆13Updated 8 years ago
- An openGL GLSL implementation of KinectFusion for the Kinect v2☆12Updated 7 years ago
- Corresponding code for the SIGGRAPH 2014 paper "Tangible and Modular Input Device for Character Articulation"☆20Updated 9 years ago
- Animation and behavior toolkit for virtual characters and conversational agents☆11Updated 8 years ago
- Rig Animation with a Tangible and Modular Input Device☆26Updated 9 years ago
- ☆14Updated 6 years ago
- OpenGL application for viewing depth and color video streams from Intel RealSense cameras☆55Updated 6 years ago
- Automating human walk cycles using machine learning☆65Updated 10 years ago
- Control a cartoon version of your face with a webcam.☆61Updated 7 years ago
- 'I didn’t want to imitate anybody. Any movement I knew, I didn’t want to use.' – Pina Bausch☆43Updated 2 years ago
- MotionMachine is a C++ software toolkit for fast prototyping of interaction based on motion feature extraction. It brings mocap-friendly …☆67Updated 5 years ago
- ☆59Updated 7 years ago