nuzzles / vongLinks
The first compute-centric vector graphic video game
☆70Updated last year
Alternatives and similar repositories for vong
Users that are interested in vong are comparing it to the libraries listed below
Sorting:
- Trivially run wasm applications and examples in the browser☆89Updated last year
- A falling-sand toy written using Rust, Bevy and egui.☆30Updated last year
- Automated GUI testing using accesskit☆76Updated 3 months ago
- Exeprimental visual terminal for egui☆87Updated 2 years ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Updated 7 months ago
- Plotting library for the Bevy game engine.☆86Updated 3 months ago
- ☆59Updated last year
- Experimental web UI library for Rust.☆51Updated last year
- ☆33Updated last year
- egui Code Editor widget with numbered lines and syntax highlighting..☆96Updated 3 months ago
- A tweening library for Rust☆66Updated 8 months ago
- Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.☆49Updated last year
- Create dynamic grid-based layouts for egui☆34Updated last year
- ☆110Updated 11 months ago
- An async-compatible thread-pool written in rust.☆118Updated 2 weeks ago
- Halfedge mesh library in Rust☆28Updated last month
- Phosphor icons for egui☆136Updated 2 months ago
- A 4X style camera for bevy.☆37Updated 3 years ago
- An embedded terminal emulator widget for egui.☆32Updated last year
- A kludgey 2d game engine written in Rust atop wgpu☆74Updated 9 months ago
- Port of MapBox's earcut triangulation code to Rust language☆47Updated 7 months ago
- An undo-redo library.☆56Updated 4 months ago
- Type-Safe Graphics Programming with Functional Shaders☆147Updated 2 months ago
- ☆98Updated 2 weeks ago
- Motion is a bare metal physics engine☆34Updated 8 months ago
- digital pen note taking☆32Updated last year
- Empowering everyone to build reliable and efficient software, without chains.☆37Updated 9 months ago
- Use winit like the async runtime you've always wanted☆50Updated last year
- Doom + Cliché = Doomé☆87Updated 2 years ago
- Subdividing triangle meshes.☆68Updated 8 months ago