nolanderc / glsl_analyzerLinks
Language server for GLSL (autocomplete, goto-definition, formatter, and more)
☆327Updated 3 months ago
Alternatives and similar repositories for glsl_analyzer
Users that are interested in glsl_analyzer are comparing it to the libraries listed below
Sorting:
- Language server implementation for GLSL☆195Updated last year
- An implementation of vkguide.dev in the zig programming language☆160Updated 4 months ago
- Better Vulkan Documentation starts here☆41Updated last year
- Vulkan binding generator for Zig☆766Updated 2 weeks ago
- A language server implementation for the OpenGL Shading Langauge, written in Rust.☆22Updated 7 months ago
- A simple zig module to generate compile_commands.json from a slice of build targets.☆74Updated 3 months ago
- SIMD math library for Zig game developers☆87Updated 4 months ago
- Zig OpenGL binding generator☆144Updated 3 months ago
- Daxa is a convenient, simple and modern gpu api built on vulkan☆511Updated this week
- Jai Language Server☆136Updated last week
- GPU font rendering from vector outlines demonstration☆252Updated 3 years ago
- Generate Odin bindings for C libraries☆274Updated this week
- C wrapper for Jolt Physics☆56Updated last month
- GLSL grammar for tree-sitter☆47Updated 8 months ago
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆450Updated 4 months ago
- SDL ported to the Zig build system☆374Updated 2 weeks ago
- A glTF parser for Zig codebase.☆91Updated 3 months ago
- Command line tools for use with sokol headers☆322Updated last week
- Zig bindings for wgpu-native☆103Updated 5 months ago
- Tracy profiler bindings/wrapper for the Odin programming language☆135Updated last year
- Shader translation library for SDL's GPU API.☆363Updated 3 weeks ago
- Follow the Learn-OpenGL book using Zig☆134Updated 2 years ago
- Example collection for the SDL_GPU API☆442Updated last week
- A spectral path tracer built with Zig + Vulkan☆136Updated this week
- Zig wrapper for SDL3.☆273Updated last month
- Self-contained realtime graphical application engine with a simplistic design philosophy.☆75Updated last year
- Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.htm…☆68Updated 10 months ago
- Zig build package and bindings for GLFW☆54Updated 3 weeks ago
- Zig build package and bindings for https://github.com/ocornut/imgui and optional extras.☆106Updated last week
- simple triangle displayed using vulkan, xcb, and zig☆133Updated last year