A repo contaning the learning materials for the course 'Game Engine architecture'
☆355Nov 30, 2024Updated last year
Alternatives and similar repositories for Game-Engine-Architecture
Users that are interested in Game-Engine-Architecture are comparing it to the libraries listed below
Sorting:
- Template for a Top Down ARPG created with Unreal Engine 4☆33Mar 5, 2020Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- A game engine. That breathes fire and awesomeness☆13Jun 4, 2019Updated 6 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- Lectures from the Machine Learning course☆53Mar 6, 2023Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Jun 19, 2019Updated 6 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆18Oct 2, 2017Updated 8 years ago
- Network simulator for reliable UDP testing in C++☆16Mar 7, 2019Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Jul 21, 2021Updated 4 years ago
- Some examples druing the DSA (data structures and algorithms) courses given by me (Ivan Filipov) as a teaching assistant @ Faculty of Ma…☆29Jan 24, 2020Updated 6 years ago
- Orientation independent bézier smoothing of voxel grids☆17Dec 28, 2014Updated 11 years ago
- Lambda support for Unreal Engine dynamic delegates☆45Jun 19, 2021Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- OpenGL / XML + Lua Game GUI library.☆19Dec 5, 2018Updated 7 years ago
- Trying to trim down the size of my Vulkan repo...☆29Sep 7, 2017Updated 8 years ago
- A light-weight C++ profiling library☆30Jul 9, 2014Updated 11 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 8 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 10 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Apr 26, 2024Updated last year
- code for test texture sampler and fill performance☆12May 21, 2018Updated 7 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 6 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆31Apr 11, 2015Updated 10 years ago
- Flexible data model plugin for Unreal Engine 4☆49Dec 27, 2024Updated last year
- A live reloading C++ shader environment for learning about the graphics pipeline☆22Aug 14, 2023Updated 2 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 7 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Dec 13, 2019Updated 6 years ago
- Samples in C++ for object-oriented programming☆21Oct 1, 2020Updated 5 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆90Feb 25, 2020Updated 6 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Sep 10, 2019Updated 6 years ago
- UE4 plugin for rapid prototyping. It contains the most basic systems and mechanics which can be found in majority of games.☆11Mar 13, 2023Updated 2 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Jul 10, 2017Updated 8 years ago
- a cross-platform 3D graphics engine☆19Jul 14, 2018Updated 7 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago