myuce / mapviewer
A very primitive map viewer for the Quake map format
☆20Updated 3 years ago
Alternatives and similar repositories for mapviewer:
Users that are interested in mapviewer are comparing it to the libraries listed below
- Quake .BSP map viewer, powered by https://raylib.com☆17Updated last year
- WorldSpawn is our level-editor for id Tech projects using Nuclide. This is unsupported.☆14Updated 2 years ago
- Port of Quake on Quake III engine☆17Updated 2 years ago
- ☆14Updated 2 years ago
- C++ libqodot port☆13Updated 3 years ago
- A WIP fork of Quake 2 intended to add features more commonly seen in modern game engines.☆28Updated 2 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆74Updated 4 years ago
- Useful components for raylib using the C++ programming language☆43Updated 5 months ago
- 3D tile based map editor using Raylib☆27Updated last month
- Quake III map and model renderer☆29Updated 8 years ago
- A Quake III level editor that can be used with any engine☆28Updated 4 years ago
- CSG Editor made in C#☆23Updated 2 years ago
- A tool for converting Tiled tilemaps into Quake maps!☆17Updated 6 years ago
- BSDL is an advanced 3D raycasting game engine written in C☆12Updated 11 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 2 years ago
- Shadowmapping with raylib!☆32Updated 3 years ago
- Fake OS/window manager made with raylib☆23Updated 3 years ago
- Specialised idTech 3 fork for my games. Status: inactive☆27Updated 11 months ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- Blender 2.8 plugin to import / export Quake 1 and Hexen models☆17Updated 3 years ago
- A code club for raylib library.☆29Updated 2 years ago
- Fully-fledged 3D game engine created for UPC's Master in Advanced Programming for AAA Videogames.☆20Updated 3 years ago
- Open and edit DOOM 3 BFG/2019 .resources files☆18Updated 2 months ago
- A customizable MIT-licensed game engine.☆38Updated last year
- Quake BSP map viewer using C++ and OpenGL☆17Updated 2 years ago
- convert Quake BSP maps to Wavefront OBJ models☆45Updated 3 years ago
- Map parsing library for the Qodot project.☆19Updated 2 years ago
- Turning Godot into GoldSRC, attempt no.1☆13Updated last year
- Brakeza3D is a OpenSource Engine3D for old school lovers☆29Updated last week
- ☆13Updated 8 years ago