mwellck / tilt-poly-toolkit-unity
Tilt Poly Toolkit for Unity, combining the Poly and Tilt Brush Toolkit
☆13Updated 4 years ago
Alternatives and similar repositories for tilt-poly-toolkit-unity:
Users that are interested in tilt-poly-toolkit-unity are comparing it to the libraries listed below
- ☆27Updated 5 years ago
- Example repo showing online functionality leveraging Normcore☆54Updated 4 years ago
- VRTK Custom Playmaker Action Set. For Playmaker 1.8+ and above VRTK 3+☆27Updated 3 years ago
- (a fork hosting a precompiled version for Windows) Seurat is a scene simplification technology designed to process very complex 3D scenes…☆57Updated 6 years ago
- Unity-WebXR-Export Basic☆33Updated 4 years ago
- A Unity plugin for easily binding fundamental properties of a class to the Normal's Normcore networking module.☆32Updated 4 years ago
- XR interaction prototypes☆13Updated 5 years ago
- Few demos of how to use Unity's XR Input System☆20Updated 5 years ago
- Sample project for setting up with MRTK-Quest. Used only for educational purposes.☆62Updated 3 years ago
- Unity 2019.3.0 Beta Experiments With AR Foundation☆16Updated 5 years ago
- MLDB Unity Editor Bindings☆22Updated 6 years ago
- A lightweight multiplatform interface for making VR games in Unity.☆53Updated 5 years ago
- MRTK extension for Magic Leap☆21Updated 4 years ago
- Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on …☆146Updated 5 years ago
- ☆37Updated 7 years ago
- Leap-enabled 3D VR Painting.☆30Updated 6 years ago
- AR Foundation setup for URP and VFX graph☆61Updated 4 years ago
- Wrapper SDK for Quest and that includes controller and hand tracking input support☆37Updated 5 years ago
- Sample repo showing post processing in with mobile AR☆74Updated 5 years ago
- Houdini Engine for Unity☆28Updated 7 years ago
- ☆34Updated 6 years ago
- Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input☆62Updated last year
- Standalone version of MRTK Standard Shader☆52Updated 4 years ago
- Magic Leap Developer Resources for the Lumin SDK and Magic Leap One☆42Updated 5 years ago
- A plugin to let you shoot easily 3D Photos for Facebook directly from Unity☆36Updated 5 years ago
- Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D☆62Updated 5 years ago
- An example of how to transmit Quest hand-tracking-data over the network.☆36Updated 4 years ago
- XR Interaction Toolkit examples for AR and VR.☆61Updated 4 years ago
- Example Multiuser Vive Unity Project☆59Updated 7 years ago
- A simple example of hand interaction and occlusion for the VIVE SRWorks SDK☆23Updated 6 years ago