msub2 / silk-brush-2021Links
An effort to port Tilt Brush to WebXR.
☆47Updated 4 years ago
Alternatives and similar repositories for silk-brush-2021
Users that are interested in silk-brush-2021 are comparing it to the libraries listed below
Sorting:
- three.js implementations of glTF extensions relating to Open Brush (and Tilt Brush) exports.☆42Updated 3 weeks ago
- 3D Viewer component for Icosa Gallery☆33Updated 3 weeks ago
- The Hubs Blender Add-on enables artists to export their creations to the immersive web with Hubs☆169Updated 2 months ago
- WebXR for Looking Glass displays☆74Updated last year
- XR (VR+AR) web object packaging core API☆26Updated 4 years ago
- AFrame components tailored for Oculus Quest☆30Updated 3 years ago
- Convert a Unity 3D scene to A-Frame.☆49Updated 3 years ago
- Send links to your XR headset, hassle free.☆36Updated last year
- Export A-Frame From Unity Scene.☆84Updated 9 years ago
- ☆30Updated 2 years ago
- A feature repo for working on hand input support in WebXR. Feature lead: Manish Goregaokar☆109Updated 4 months ago
- WebXR AR occlusion, lighting, interaction and physics with three.js☆133Updated 2 years ago
- A React based DCC for viewing and authoring KHR_interactivity models☆31Updated 2 weeks ago
- a friendly, powerful WebXR prototyping engine☆26Updated 2 years ago
- Additions to WebXR Device API for exposing detected planes.☆74Updated last month
- INACTIVE - Experimental Hubs plugin API discussion and evaluation☆16Updated last year
- Adds physics to WebXR☆22Updated 3 years ago
- WebXR meta-browser in your browser, based on Exokit Web☆49Updated 6 years ago
- Avatar system for Exokit☆76Updated 2 years ago
- Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explain…☆57Updated last month
- Play pre-simulated particle systems in A-Frame☆74Updated last year
- INACTIVE - Mixed Reality Editor☆27Updated last year
- Export unity scene to gltf, or import gltf to unity.☆49Updated 2 years ago
- A-Frame instancing component☆24Updated 3 years ago
- ☆16Updated 3 weeks ago
- INACTIVE - A JS implementation of WebXR used *only* in Mozilla's WebXR Viewer☆71Updated last year
- A aframe based scene editor using https://www.npmjs.com/package/aframe-material-collection☆36Updated 6 years ago
- The source code of WebARKit☆20Updated 2 months ago
- A set of experiments using augmented reality. WebXR + Threejs are the predominate tools used.☆63Updated last year
- A shader to display videos with transparency (alpha channel) for A-Frame.☆44Updated 2 years ago