mauriciopoppe / math-codegenLinks
Generates code from mathematical expressions
☆18Updated last month
Alternatives and similar repositories for math-codegen
Users that are interested in math-codegen are comparing it to the libraries listed below
Sorting:
- Extract a contour on a simplicial complex☆11Updated 3 years ago
- A suite of new DOM features that brings language support for modern UI development paradigms: a component-based architecture, data bindin…☆8Updated 4 years ago
- ES module distribution for stdlib, a standard library for JavaScript and Node.js.☆13Updated 4 years ago
- A big integer rational number☆15Updated 6 years ago
- Calculate ids corresponding to sorting an input array☆20Updated last year
- gl-matrix's mat3, split into smaller pieces☆18Updated 6 years ago
- WebGL buffer wrapper☆24Updated 9 years ago
- Browserify transform for SWC☆11Updated 6 years ago
- list of 2D and 3D mesh modules☆14Updated 9 years ago
- XHTM − eXtended Hyperscript Tagged Markup☆27Updated last year
- sample the signed distance field of a polygon in 2d space☆13Updated 10 years ago
- Auto naming of objects for easier debugging☆18Updated 4 years ago
- Generates a rounded box mesh centered on the origin with configurable dimensions, corner and edge radius, and resolution.☆37Updated 3 years ago
- Quantizes vertices to any bit precision☆14Updated 10 years ago
- Draws static indexed geometry in WebGL☆13Updated 9 years ago
- A plugin for esbuild that enables importing *.glslx files.☆39Updated 2 years ago
- Pool of references that gc the least recently unref'ed ones when it reaches a max size☆14Updated 4 years ago
- A browserify transform stream that optimizes your glslify shaders☆22Updated 10 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 7 years ago
- The 2D hypot function for GLSL☆9Updated 8 years ago
- Deep equal with no deps and only for 'data' objects, ie basic objects, arrays, primitives and typed arrays☆15Updated 2 years ago
- unproject 2D point to 3D coordinate☆21Updated 10 years ago
- Hierarchically snap round a set of 2d points for optimizing level of detail rendering in WebGL☆14Updated 6 years ago
- test a shader's gl_FragColor output on a 1x1 canvas☆18Updated 9 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Reuse typed arrays☆76Updated 3 years ago
- A simple block store that writes blocks to disk.☆11Updated 4 years ago
- Light & fast WASM text compiler☆43Updated 2 months ago
- A tiny inflate implementation☆49Updated last year
- Set of practical webgl functions☆27Updated 4 months ago