mauriciopoppe / math-codegenLinks
Generates code from mathematical expressions
☆18Updated last month
Alternatives and similar repositories for math-codegen
Users that are interested in math-codegen are comparing it to the libraries listed below
Sorting:
- Extract a contour on a simplicial complex☆11Updated 4 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 7 years ago
- Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, gpupresent), optionally offscreen for possible use in a Worker.☆13Updated 4 months ago
- ES module distribution for stdlib, a standard library for JavaScript and Node.js.☆13Updated 5 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 9 years ago
- turn a 2d shape into 3d with extrusion☆29Updated 8 years ago
- Generates a rounded box mesh centered on the origin with configurable dimensions, corner and edge radius, and resolution.☆37Updated 4 years ago
- Reuse typed arrays☆75Updated 4 years ago
- A browserify transform stream that optimizes your glslify shaders☆22Updated 11 years ago
- A 3D spherical coordinates camera with inertia☆37Updated 7 years ago
- Clean up messy planar straight line graphs☆48Updated 9 years ago
- A javascript library to generate 3D mesh from a 2D outer path and 2D inner paths☆19Updated 3 months ago
- 2D/webgl grid for plots☆44Updated 2 years ago
- A JavaScript library for interactive subdivision curves.☆33Updated 9 years ago
- Compute mesh normals using angle weights☆24Updated 4 years ago
- 🎚🎛 A GUI for managing state☆24Updated 3 years ago
- Extrudes a shape along a path☆28Updated last year
- A plugin for esbuild that enables importing *.glslx files.☆38Updated 5 months ago
- Renders a simplicial complex to a list of polygons in SVG☆26Updated 11 years ago
- Declarative and stateless WebGL - a Rust clone of Regl☆19Updated 6 years ago
- list of 2D and 3D mesh modules☆14Updated 10 years ago
- simple javascript photoshop document(psd) writer☆16Updated 11 years ago
- ☆62Updated 3 years ago
- Surface Simplification via Quadric Error Metrics☆81Updated 8 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆16Updated 2 years ago
- Calculate ids corresponding to sorting an input array☆20Updated 2 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 8 years ago
- a high level "sprite" batch☆37Updated 10 years ago
- Calculate SDF for image/bitmap/bw data☆55Updated 2 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago