lucaspiller / dcpu-specifications
Specifications for the fictional hardware of the game 0x10c
☆72Updated 10 years ago
Alternatives and similar repositories for dcpu-specifications:
Users that are interested in dcpu-specifications are comparing it to the libraries listed below
- A fantasy console inspired by the Amiga computer☆81Updated 4 years ago
- ☆68Updated last year
- Zany80 fantasy computer system☆53Updated 4 years ago
- Fantasy console designed to run on real hardware☆62Updated 3 years ago
- Aboloka-8 is a fantasy 8-bit home computer☆13Updated 6 years ago
- Reasonable emulator for a steadily less shitty fantasy computer. ROM sources are in https://github.com/Kawa-oneechan/Asspull3X-roms☆34Updated last year
- Game Maker compiler☆12Updated 2 years ago
- Simple fantasy computer architecture☆40Updated 2 years ago
- A Fantasy Console intended as a tool for pixel art game development.☆144Updated 2 weeks ago
- Modified HP-48 Superchip Binary to address undesirable quirks present in the platform.☆34Updated 5 years ago
- Fantasy console inspired by pico8, tic80 and liko12, written in c++☆110Updated 7 years ago
- 6502 based architecture for OpenComputers☆29Updated 4 years ago
- Shadow Over the Twelve Lands, a retro CRPG☆49Updated 5 years ago
- A C rewrite of the Octo CHIP-8 IDE☆87Updated last year
- 6502 fantasy console experiment / toy☆68Updated last year
- Small virtual console☆13Updated 6 years ago
- Dragon BASIC compiler for Game Boy Advance☆43Updated last year
- Noctis IV Plus is a modified version of Noctis IV - a dreamable space simulator☆22Updated last year
- Python scripts for DCPU-16 emulation.☆70Updated 11 years ago
- Runtime emulation for PICO-8☆106Updated 2 years ago
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆28Updated 7 years ago
- Code reviews of open source roguelike games☆41Updated 8 years ago
- ☆36Updated 2 years ago
- Making Ken Silverman's "Voxlap" voxel graphics engine run on any platform with SDL.☆99Updated 9 years ago
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆70Updated this week
- A Gameboy Color version of the solitaire game contained in the video game Shenzhen I/O by Zachtronics☆30Updated 4 years ago
- 3D graphics lib for Ndless (and possibly other systems)☆29Updated last year
- A forked version of viznut's Unscii font☆36Updated last year
- Lambda Shell for TempleOS☆53Updated 4 years ago
- Operating system in a scripting language.☆14Updated 2 months ago