leon196 / PointCloudExporter
☆187Updated 6 years ago
Related projects: ⓘ
- Projection Mapping Tests and Shaders using Unity 3D☆105Updated 8 years ago
- ☆101Updated 3 years ago
- Use Kinect's depth feed with Unity's VFX Graph☆207Updated 3 years ago
- Point Cloud Viewer and Tools for Unity☆131Updated last month
- Projection mapping in Unity 3D☆127Updated 9 years ago
- An example that shows how to use recorded Depthkit footage with Unity VFX Graph☆228Updated 3 years ago
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆433Updated 4 years ago
- Unity VFX with point cloud☆175Updated 4 years ago
- Real time volumetric video capture for live visuals☆166Updated 5 years ago
- PointCloudExplorer is an experimental project using point cloud data on Unity.☆104Updated 3 years ago
- A simple optical flow implementation by fragment shader for Unity.☆110Updated 6 years ago
- ☆105Updated this week
- iPhone X -> Unity VFX Graph demo (real-time Point Cloud streaming)☆128Updated 3 months ago
- Demo project for Akvfx (Azure Kinect plugin for Unity)☆128Updated 3 years ago
- A Unity library and MRTK extension for estimating and replicating the current environment's lighting on Mixed Reality devices.☆188Updated last year
- Azure Kinect plugin for Unity VFX Graph☆571Updated 3 years ago
- An example of use of procedural instancing.☆280Updated 7 years ago
- A compute shader plus some c# scripts which render a mesh as point clouds☆89Updated 4 years ago
- A testbed project for Unity real-time ray tracing features☆286Updated 3 months ago
- Reaction-diffusion system with CustomRenderTexture.☆298Updated 7 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆131Updated 9 years ago
- Mesh deforming shader example (Unity)☆298Updated 7 years ago
- Volumetric visual effects program used in Unite Shanghai 2019☆88Updated 5 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆221Updated 8 years ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 5 years ago
- ☆94Updated 2 years ago
- VFX sketches with Depthkit and Unity☆113Updated 4 years ago
- An attempt at integrating custom effects and HAP video player to the Depthkit workflow.☆60Updated 5 years ago
- Skybox shader for support of 360/180/cubemap video and static content☆282Updated 6 years ago
- ☆65Updated 7 years ago