lambdacube3d / lambdacube-edsl
Previous version of LambdaCube 3D as Embedded Domain Specific Language in Haskell. Check the latest system:
☆204Updated 6 years ago
Alternatives and similar repositories for lambdacube-edsl:
Users that are interested in lambdacube-edsl are comparing it to the libraries listed below
- Extensible Records for Haskell. Pull requests welcome! Come visit us on #vinyl on freenode.☆262Updated last year
- Thin bindings to SDL for OCaml☆101Updated 2 weeks ago
- LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out:☆86Updated last year
- A library connecting purescript-http, purescript-aff and purescript-node-http☆26Updated 7 years ago
- 2D game engine written in Haskell☆89Updated 3 years ago
- OpenGL-based rendering engine with embedded language that compiles to GLSL.☆77Updated 5 years ago
- Quake 3 map viewer in Haskell using LambdaCube 3D☆68Updated 2 years ago
- haskell, opengl, toy project☆211Updated 6 years ago
- Low-level low-overhead haskell bindings to vulkan API☆63Updated 3 years ago
- A Real-Time Rendering framework written in Haskell☆53Updated last year
- OpenGL 3.3 Core Profile backend for LambdaCube 3D☆22Updated last year
- A drawing engine in Haskell☆142Updated 3 years ago
- ☆136Updated 3 years ago
- Haskell bindings for Vulkan☆143Updated last month
- This repo holds and tracks all of the Nix expressions I use on my NixOS machines, Macs, and Linux boxes☆20Updated 4 years ago
- Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library☆159Updated last year
- Type-safe, type-level and stateless Haskell graphics framework☆109Updated 7 years ago
- Nikki and the Robots platformer game☆115Updated 2 years ago
- ☆21Updated 8 years ago
- Implementing Quake 3 in Haskell & Vulkan☆163Updated 4 years ago
- Haskell bindings to GLFW☆72Updated 3 months ago
- Graphics engine written in Haskell.☆35Updated 5 years ago
- SDL2 tutorial code in Haskell☆144Updated last year
- Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions☆212Updated 3 weeks ago
- a GHC.Generics-based entity component system☆78Updated 4 years ago
- Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.☆40Updated 4 years ago
- The Ermine Programming Language - Join us on irc.freenode.net #ermine☆220Updated 6 years ago
- Tools for building 3D interactive programs in Haskell☆68Updated this week
- Complete raw OpenGL bindings for Haskell☆93Updated 9 months ago
- A central repository of Haskell Game Programming resources, put together by Keera Studios☆161Updated 5 years ago