kumakoko / KumaGL
Simple R&D framework of Computer graphic programming.Based on modern OpenGL
☆11Updated 3 months ago
Related projects: ⓘ
- Simple example for using Crytek Sponza in Unity☆37Updated 6 years ago
- Implement software virture texture using Unity 2019☆43Updated 4 years ago
- in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC☆32Updated 2 years ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 4 years ago
- real-time grass rendering based on GPU instancing☆23Updated last year
- Forward Plus rendering system for Unity☆75Updated 6 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- ☆21Updated 3 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆13Updated 4 years ago
- BVH tree for unity☆13Updated 6 years ago
- A tiny softrendering engine based on unity3d.☆47Updated 6 years ago
- A SoftRenderer for learning purpose.☆51Updated last year
- ☆42Updated 6 years ago
- HXEngine is a cross-platform open source game engine developed by personal☆49Updated 4 years ago
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- Simple and fast gpu skinning in unity.☆14Updated 4 years ago
- ☆66Updated 4 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆36Updated 7 years ago
- 闲暇时间渣翻☆26Updated 6 years ago
- shadowgun project☆18Updated 11 years ago
- Learning Base Shadow Map☆26Updated 7 years ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆29Updated 4 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- Calculate texture mipmap level in shader.☆20Updated 5 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆58Updated 4 years ago
- Spherical Harmonics Lighting☆27Updated 5 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂 的☆31Updated 3 years ago
- an Implementation of Illustrative Rendering in Team Fortress 2 with Unity☆46Updated 7 years ago
- My First Deferred Rendering☆21Updated 7 years ago