PyTorch implementation of Count-Based Exploration with Neural Density Models
☆10Mar 22, 2018Updated 8 years ago
Alternatives and similar repositories for pixel_exploration
Users that are interested in pixel_exploration are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Exploration based Reinforcement Learning. (Montezuma Revenge)☆14Jul 23, 2018Updated 7 years ago
- ☆19Jul 18, 2021Updated 4 years ago
- Count based exploration with the successor representation for Unity ML's Pyramid☆12Jun 19, 2019Updated 6 years ago
- Our version of #Exploration: A Study of Count-Based Explorationfor Deep Reinforcement Learning for a class project☆16Apr 30, 2021Updated 4 years ago
- Active Learning Helps Pretrained Models Learn the Intended Task (https://arxiv.org/abs/2204.08491) by Alex Tamkin, Dat Nguyen, Salil Desh…☆11Nov 22, 2022Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Just wanna see what type and how many GPUs/TPUs are used in CVPR 2025 oral papers. Fun vibe coding with LLMs.☆12Apr 24, 2025Updated 11 months ago
- ☆15Nov 20, 2025Updated 4 months ago
- Python package for computing partial information decomposition.☆13Mar 15, 2019Updated 7 years ago
- A StarCraft 2 agent for harvesting resources☆13Jun 12, 2018Updated 7 years ago
- ☆12Jun 13, 2017Updated 8 years ago
- ☆15Sep 14, 2020Updated 5 years ago
- Demonstrating the usage of FGYM: A Toolkit for benchmarking FPGA-accelerated Reinforcement Learning☆13Aug 12, 2021Updated 4 years ago
- docker for UTH-BERT: https://ai-health.m.u-tokyo.ac.jp/uth-bert☆14Mar 24, 2023Updated 3 years ago
- Making maps from DOOM in Rust☆11Mar 12, 2018Updated 8 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- ☆17Mar 21, 2021Updated 5 years ago
- ☆27May 17, 2019Updated 6 years ago
- [TPAMI] "Symbolic Visual Reinforcement Learning: A Scalable Framework with Object-Level Abstraction and Differentiable Expression Search"…☆17Jan 4, 2023Updated 3 years ago
- Implementation of Continuous Control RL Algorithms☆11Dec 8, 2022Updated 3 years ago
- Code of "Regularized Best-of-N Sampling with Minimum Bayes Risk Objective for Language Model Alignment" (2025).☆14Apr 4, 2025Updated 11 months ago
- ☆20Oct 31, 2025Updated 4 months ago
- The AI Arena: A framework for distributed multi-agent reinforcement learning☆14Aug 5, 2022Updated 3 years ago
- ☆10Feb 27, 2022Updated 4 years ago
- Implementation of the Lemke-Howson algorithm for finding MNE☆15Nov 2, 2013Updated 12 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Simulation system for path planning evaluation☆14Dec 13, 2025Updated 3 months ago
- Sample for context-aware Agentic RaG, Q&A with multi-source verification, and self-curating knowledge base. Powered by Azure AI Foundry A…☆50Feb 11, 2026Updated last month
- Convolutional Neural Network for Language Detection in Tensorflow☆12Apr 22, 2018Updated 7 years ago
- A package that connects to SteamVR through OpenVR and provides tracking information for VR devices in ROS.☆16Nov 19, 2019Updated 6 years ago
- Clockwork VAEs in JAX/Flax☆32Jul 16, 2021Updated 4 years ago
- code for experiments in Grosse and Salakhutdinov, 2015.☆12Oct 9, 2016Updated 9 years ago
- Code to reproduce the experiments in The Mirage of Action-Dependent Baselines in Reinforcement Learning.☆17Aug 2, 2018Updated 7 years ago
- ☆31Jul 1, 2019Updated 6 years ago
- Code for "Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured …☆17Oct 15, 2023Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆14Jul 5, 2021Updated 4 years ago
- ☆13Mar 29, 2019Updated 7 years ago
- code of IJCAI submission "Soft Hindsight Experience Replay"☆13Mar 23, 2020Updated 6 years ago
- ☆15May 13, 2022Updated 3 years ago
- Implementation of the POIS algorithm☆15Apr 9, 2019Updated 6 years ago
- Official code for "End-to-End Optimization of Scene Layout" -- including VAE, Diff Render, SPADE for colorization (CVPR 2020 Oral)☆56Dec 23, 2020Updated 5 years ago
- ☆22Nov 8, 2021Updated 4 years ago