kool-engine / koolLinks
A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
☆394Updated last week
Alternatives and similar repositories for kool
Users that are interested in kool are comparing it to the libraries listed below
Sorting:
- VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power☆137Updated 2 years ago
- Thin multiplatform wrappers for graphics.☆109Updated 2 years ago
- Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.☆81Updated 2 years ago
- Three.js port for the JVM (desktop)☆217Updated 10 months ago
- OpenGL Next: functional programming and DSL☆105Updated 2 years ago
- A Cross Platform Graphics API For Kotlin JVM and Kotlin JS☆62Updated 4 years ago
- Lightweight OpenGL abstraction for Kotlin Multiplatform☆60Updated 2 weeks ago
- Quick start kotlin gradle DSL☆66Updated 2 years ago
- jvm glm☆134Updated last year
- A multiplatform WebGPU 2D game framework written in Kotlin. Build your own game engine on top.☆358Updated 4 months ago
- WebGPU binding for kotlin multi platform☆71Updated this week
- Fast, lightweight, multi-platform entity component system in Kotlin☆216Updated 2 weeks ago
- Minimalist Game Framework using Kotlin Multiplatform☆170Updated 2 years ago
- Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)☆628Updated last year
- Kotlin bindings for Dear ImGui☆87Updated 4 years ago
- Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using t…☆324Updated last week
- Composable web framework for Kotlin/Wasm and Kotlin/JS☆278Updated 3 weeks ago
- kotlin-unreal: Use the amazing Kotlin language with Unreal Engine 4 and 5☆207Updated last year
- Multiplatform VideoGame engine and cohesive libraries for Kotlin JS + JVM + Native☆117Updated 3 years ago
- Java JNI bindings for Nvidia PhysX☆112Updated last week
- JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learn…☆43Updated 7 years ago
- Moved to https://github.com/korlibs/korge☆75Updated 3 years ago
- Examples and demos for the new Vulkan API☆52Updated 5 years ago
- AWT support for LWJGL3☆126Updated 6 months ago
- GLTF 2.0 3D format support and PBR shader implementation for LibGDX☆226Updated 2 months ago
- Vulkan tutorial by Alexander Overvoorde ported to Java☆178Updated last year
- Kotlin bindings for Godot Engine☆297Updated last year
- Write your GLSL shaders in Kotlin.☆47Updated 6 years ago
- Building modern, elegant and fast desktop Compose applications☆595Updated last month
- Converter of <any kind of declarations> to Kotlin external declarations☆576Updated last year