keeffEoghan / tendrilsLinks
Core of WebGL GPGPU particles, emergent physics experiment - adapted from Tendrils interactive music video.
☆30Updated 10 months ago
Alternatives and similar repositories for tendrils
Users that are interested in tendrils are comparing it to the libraries listed below
Sorting:
- GLSL renderer for video production☆42Updated 8 years ago
- Processing shader framework☆19Updated 4 years ago
- MatCap™ technique from ZBrush☆32Updated 4 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Automatic DAT.GUI generation from GLSL uniforms☆27Updated 9 years ago
- ☆66Updated 8 years ago
- A boilerplate to easily deploy ThreeJS/WebGL apps for the FRAMED device as Windows EXE apps.☆26Updated 7 years ago
- volumetric brush implementation, heavily inspired by toxiclibs☆14Updated 2 years ago
- Making mind-bending images using feedback pixel displacement☆20Updated 8 years ago
- Projects I created for my talk at the Eyeo Festival.☆219Updated 5 years ago
- Poisson filling shader for OpenFrameworks☆58Updated 5 years ago
- Small project for pyramidal image inpainting in Processing☆11Updated 6 years ago
- Please visit my repo on SourceHut https://git.sr.ht/~connorbell/ShaderChain☆58Updated 5 years ago
- Ray marching experiments☆21Updated 11 months ago
- A GLSL Module which generates a rotation matrix.☆21Updated 7 years ago
- multi-touch and sensor beaming via websockets☆32Updated 3 years ago
- A-Frame component for music visualisations using the Clubber library☆14Updated 5 years ago
- a standalone player for cables.gl-patches using the electron framework☆28Updated last year
- Potion's spritesheet block for Cinder.☆14Updated 7 years ago
- Webgl Experiments☆60Updated 7 years ago
- A segmentation procedure for planar graphs defined by an input polyline.☆21Updated 8 years ago
- GLSL Shader examples for Processing☆40Updated 8 years ago
- signed distance function to obj with gpu.js☆15Updated 2 years ago
- library to generate 2D/3D geometries☆101Updated 2 years ago
- 'Noise Ink' is a pseudo 2D fluid/ink animation system which responds to body movement via a Kinect camera. A combination of optical flow …☆51Updated 13 years ago
- cables command line exporter☆30Updated 2 months ago
- ISF (Interactive Shader Format) loader for openFrameworks☆42Updated 6 years ago
- ☆11Updated 8 years ago
- distributing 3D vectors inside a mesh☆33Updated 8 years ago
- C#/.NET WebSocket server for Kinect v2 markerless body tracking to WebGL GPU texture filter pipeline clients☆26Updated 2 years ago