kbirk / esperLinks
A low-level ES6 WebGL rendering framework
☆21Updated 8 years ago
Alternatives and similar repositories for esper
Users that are interested in esper are comparing it to the libraries listed below
Sorting:
- Compute mesh normals using angle weights☆24Updated 4 years ago
- ☆35Updated 6 years ago
- Vertex array object wrapper for WebGL☆26Updated 6 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- a list of text/font modules☆105Updated 10 years ago
- approximate face normal in the fragment shader☆29Updated 10 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- Streaming HDR image format reading module for node.js☆13Updated 7 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 8 years ago
- streaming gl.readPixels from an FBO☆31Updated 8 years ago
- Draw 2d polyline with regl☆60Updated last year
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 9 years ago
- ☆19Updated 10 years ago
- WebGL framebuffer wrapper☆59Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago
- Extrudes a shape along a path☆28Updated last year
- 💪 Streaming RESource Loader☆82Updated 3 years ago
- Reuse typed arrays☆76Updated 3 years ago
- Simplicial-complex-like geometry builder backed by typed arrays☆14Updated last year
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 7 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- Linear interpolation between two angles along the shorter arc☆17Updated 6 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- ☆23Updated 8 years ago
- Iterative mesh refinement☆79Updated 9 years ago
- Find a bounding box for a set of points☆24Updated 9 years ago
- Flat 2D and 3D line rending with Regl for WebGL☆53Updated last year
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Experimental ES6 WebGL engine☆76Updated 8 years ago