juna8001 / HexEngineLinks
HexEngine is a library for working with hex coordinates for Unity.
☆20Updated 3 years ago
Alternatives and similar repositories for HexEngine
Users that are interested in HexEngine are comparing it to the libraries listed below
Sorting:
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- SpeedDate Masterserver: Connecting Players☆24Updated last year
- WIP project for creating procedural planets using Unity☆28Updated 6 years ago
- 👩🚀 Atlas Utility library for Unity☆54Updated 2 years ago
- ☆26Updated 9 months ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- Generic graphic settings UI components☆23Updated 5 months ago
- C# Float and Transform compression library with fancy inspector code for Unity.☆29Updated 5 years ago
- A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.☆22Updated 2 years ago
- Additional types and functionality☆24Updated 4 years ago
- Unity Editor extension for drawing grids☆27Updated 7 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 5 years ago
- This is a simple tool for laying out and using waypoints in Unity☆34Updated 3 years ago
- Tests to check the determinism of the basic floating point arithmetic operations on different devices using Unity.☆41Updated 2 years ago
- drop-in replacement shader to add triplanar cliffs to Unity terrain (built-in 3D pipeline, 2021.2+)☆27Updated 3 years ago
- Implement the famous game shaders☆53Updated 7 years ago
- Library of procedural generation code for use in Unity☆58Updated 3 months ago
- ☆28Updated 6 years ago
- A simple collection of jobs used for view frustum culling☆53Updated 6 years ago
- A tile system extension for the Unity game engine supporting 2D and 3D tiles.☆54Updated 7 years ago
- A 3d raycast based rigidbody controller to move a character in unity3d.☆41Updated 2 months ago
- NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.☆47Updated 4 years ago
- Example scripts from the UniteNow2020 Persistent Data talk☆31Updated 4 years ago
- Editor that draws all lists/arrays in Unity Inspector as re-orderable by default.☆18Updated last year
- ☆22Updated 7 years ago
- Tutorial Projects following a Youtube-Series☆20Updated 2 months ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- An event system for Unity's data oriented design framework.☆26Updated 4 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Utility to parse strings into executable code☆28Updated 5 years ago