juna8001 / HexEngine
HexEngine is a library for working with hex coordinates for Unity.
☆20Updated 2 years ago
Alternatives and similar repositories for HexEngine:
Users that are interested in HexEngine are comparing it to the libraries listed below
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Repository containing exploratory samples of the Unity preview packages (DOTS and InputSystem).☆16Updated 4 years ago
- Additional types and functionality☆24Updated 3 years ago
- Library of procedural generation code for use in Unity☆49Updated 2 years ago
- TypeSafe generates strong-typed static classes for Unity resources.☆27Updated 2 years ago
- The canvas visualizer is an editor util that helps you visualise all of your rectangle transforms within your canvas for easier navigatio…☆37Updated 3 years ago
- Implements Material Instance capabilities like in Unreal Engine 4☆23Updated 3 years ago
- Performant and easy to use UI tweening and management system for Unity☆13Updated 3 years ago
- ☆26Updated 4 months ago
- Extensions to Unity's command line support.☆10Updated 5 years ago
- Procedural Celestial Body Generator (Unity + C#)☆27Updated last year
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆35Updated 3 weeks ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 3 years ago
- Framer-esque layout tools for Unity 2020.1☆31Updated 4 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- ☆18Updated 5 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Dynamic Voronoi 2-player 2D split screen system with optimized rendering using stencil buffer in standard rendering pipeline.☆23Updated 4 years ago
- Add Hierarchy Tab To SRDebugger.☆11Updated 6 years ago
- Zero Allocation Strings☆20Updated 2 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- Unity ECS Entity Builder/Wrapper☆47Updated 2 years ago
- Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders☆15Updated 5 years ago
- A connection based messaging system built ontop of Steamworks P2P☆10Updated 6 years ago
- Procedural map generator that builds medevial towns☆27Updated 7 years ago
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆39Updated 6 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Example project. Using Unity ECS to create some simple Roguelike game☆25Updated 5 years ago
- A trello client and bug reporter for Unity☆22Updated 7 years ago