jtomori / VDB_activate_from_points
HDK node using OpenVDB, testing and learning resource
☆15Updated 7 years ago
Alternatives and similar repositories for VDB_activate_from_points:
Users that are interested in VDB_activate_from_points are comparing it to the libraries listed below
- Mechanical Logic Framework for SideFX Houdini with simple CPU example☆22Updated 6 years ago
- Development repository for OpenVDB AX: a JIT expression language for VDB☆68Updated 4 years ago
- USD schemas, exporters, and importers for Arnold renderer☆66Updated 4 years ago
- ☆18Updated 7 years ago
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆61Updated 6 years ago
- paintable particle node for Maya☆80Updated 5 years ago
- Houdini Engine integration for Isotropix Clarisse☆24Updated 6 years ago
- C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues☆37Updated 10 years ago
- Pose-based rig caching plugin for Maya☆56Updated 5 years ago
- Obq_Shaders for Arnold☆53Updated 5 years ago
- Toolset for visualizing and rendering openvdb volumes in Maya☆42Updated 5 years ago
- A smoothly reparameterizing Bezier spline that also interpolates orientations☆96Updated 2 months ago
- Polygon deformer node plugin for Maya that using Disney's SeExpr☆61Updated 12 years ago
- A Flow Production Tracking Pipeline Toolkit Engine for Houdini☆28Updated last month
- Houdini VEX/CVEX shader for Arnold☆31Updated 7 years ago
- Maya tool for finding the symmetry of a polygon mesh based on the topology.☆59Updated 7 years ago
- Collection of general tools and utilities for working in and with Maya☆61Updated 5 years ago
- Additional documentation of Houdini Python modules☆24Updated 6 years ago
- Extended camera shader for the ever-awesome Arnold Renderer☆67Updated 7 years ago
- A Generic N Dimentions Radial Basis Interpolation solver in KL☆33Updated 7 years ago
- Render any renderable node in background.☆12Updated 5 years ago
- my scripts☆22Updated last year
- Delta-Mush to skin script for Maya☆55Updated 7 years ago
- Verlet cloth solver implemented as Maya plugin.☆31Updated 9 years ago
- Convert SVG paths to Houdini JSON nodeshapes.☆13Updated 6 years ago
- This project is not supported anymore. Interactive OpenGL tool for Maya. This tool was developed for maya 2016 legacy viewport.☆35Updated 7 years ago
- RBF node for Maya 2016☆55Updated 7 years ago
- A lightweight multi platform asset and project management system.☆35Updated 11 months ago
- Runtime Compiled C++ in Maya☆48Updated 7 years ago
- Python module for Houdini that allows users to export Houdini particles to Thinkbox PRT format☆38Updated 7 years ago