JBLanier / stratego_envLinks
Multi-Agent RL Environment for the Stratego Board Game (and variants)
☆34Updated last year
Alternatives and similar repositories for stratego_env
Users that are interested in stratego_env are comparing it to the libraries listed below
Sorting:
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆51Updated 9 months ago
- The source code for the gym-microrts paper.☆42Updated 2 years ago
- Deep RL Code for XDO: A Double Oracle Algorithm for Extensive-Form Games☆39Updated 3 years ago
- Implementation of the Off Belief Learning algorithm.☆47Updated 2 years ago
- JAX implementation of deep RL agents with resets from the paper "The Primacy Bias in Deep Reinforcement Learning"☆100Updated 3 years ago
- Results reproductions & comparisons between OpenSpiel implementations, associated paper & originating works☆16Updated 4 years ago
- Code for Model-Free Opponent Shaping (ICML 2022)☆18Updated 2 years ago
- Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning☆101Updated 3 years ago
- AGAC: Adversarially Guided Actor-Critic☆48Updated 3 years ago
- This code implements Prioritized Level Replay, a method for sampling training levels for reinforcement learning agents that exploits the …☆86Updated 4 years ago
- Code from the paper "Effective Diversity in Population Based Reinforcement Learning", presented as a spotlight at NeurIPS 2020. This is t…☆44Updated 4 years ago
- Scalable Implementation of Neural Fictitous Self-Play☆80Updated 6 years ago
- Implementation of Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (Heinrich and Silver, 2016)☆45Updated 6 years ago
- ☆76Updated last year
- Implementation of Tactical Optimistic and Pessimistic value estimation☆25Updated last year
- Random network distillation on Montezuma's Revenge and Super Mario Bros.☆49Updated last month
- MetaGenRL, a novel meta reinforcement learning algorithm. Unlike prior work, MetaGenRL can generalize to new environments that are entire…☆67Updated 5 years ago
- ☆9Updated 3 years ago
- Code for Sibling Rivalry and experiments presented in associated paper☆17Updated last month
- Code for magnetic mirror descent.☆16Updated last year
- Code for NeurIPS2023 accepted paper: Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning.☆36Updated 4 months ago
- Repo for the Greedy when Sure and Conservative when Uncertain about the Opponents (GSCU)☆21Updated 2 years ago
- ☆18Updated 4 years ago
- Implementation of the skill discovery algorithm described in ICLR submission "Option Discovery using Deep Skill Chaining"☆29Updated 5 years ago
- Learning to Incentivize Other Learning Agents☆33Updated 3 years ago
- Experimentation with Regularized Nash Dynamics on a GPU accelerated game☆47Updated 2 years ago
- CleanRL's implementation of DeepMind's Podracer Sebulba Architecture for Distributed DRL☆113Updated 10 months ago
- MultiTask Environments for Reinforcement Learning.☆76Updated 2 years ago
- Github repo for HIDIO: Hierarchical Reinforcement Learning by Discovering Intrinsic Options☆45Updated 3 years ago
- Official Implementation for Quality-Similar Diversity via Population Based Reinforcement Learning☆17Updated 2 years ago