A C++/Vulkan port of GustGrid, a tool for real-time PC airflow and thermal simulation
☆31Aug 24, 2025Updated 6 months ago
Alternatives and similar repositories for gustgrid-vulkan
Users that are interested in gustgrid-vulkan are comparing it to the libraries listed below
Sorting:
- A CUDA-powered C++/OpenGL tool for real-time PC airflow and thermal simulation☆21Oct 28, 2025Updated 4 months ago
- Collection of benchmarks that reveal the performance of some lexing and parsing issues (mostly C# runtime)☆10May 7, 2022Updated 3 years ago
- A compilation-time AoB pattern scanning library☆12Aug 27, 2021Updated 4 years ago
- ☆11Nov 12, 2022Updated 3 years ago
- A simple emulator launcher written in Python.☆12Oct 26, 2017Updated 8 years ago
- Tool for plotting Go benchmark results☆17Jul 10, 2024Updated last year
- FMIGo! is a set of Free Software tools aimed at the Functional Mockup Interface (FMI) standard☆14Sep 17, 2025Updated 5 months ago
- ☆13Jun 26, 2020Updated 5 years ago
- A simple ring (circular) buffer implementation for the .NET framework, written in C#☆17Aug 28, 2019Updated 6 years ago
- Interaktive Übungen und Anleitungen zur Modellbildung und Simulation mit Matlab☆18Apr 4, 2025Updated 11 months ago
- 3D Eulerian Fluid Solver in C++, based on work of J.Stam, R.Fedkiw and A.Selle.☆11Aug 31, 2021Updated 4 years ago
- Sometimes you just want to look important and skillful☆17Jan 15, 2014Updated 12 years ago
- This repository is a collection of small but useful tools, each made from a single source file.☆15Jan 3, 2026Updated 2 months ago
- Open-source Pokemon Trading Card Game (TCG) application.☆15Jul 7, 2020Updated 5 years ago
- ☆16Dec 14, 2023Updated 2 years ago
- NutshellEngine is a modular game engine.☆22Feb 27, 2026Updated last week
- ☆14Sep 30, 2022Updated 3 years ago
- Shaders I modified or created☆35Feb 25, 2026Updated last week
- ViGEm client API in pure Rust.☆21Aug 11, 2023Updated 2 years ago
- Stutter fix for from software games (dark souls iii, sekiro, elden ring)☆24Jul 19, 2024Updated last year
- A CPU time profiler for Godot Engine☆16Jul 27, 2020Updated 5 years ago
- Micro benchmarking in zig☆22Jul 10, 2025Updated 7 months ago
- Vulkan 1.3 guide using modern C++ and VulkanHpp☆25Aug 10, 2025Updated 6 months ago
- just a OpenGL spotify ripoff☆32Dec 27, 2025Updated 2 months ago
- A Go API for perf_event_open☆27Jul 3, 2024Updated last year
- This is a `Rust` based package to help with the management of complex medicine (pill) management cycles.☆27Dec 3, 2023Updated 2 years ago
- Playnite plugin to create game save data snapshots using restic☆30Feb 12, 2026Updated 3 weeks ago
- ☆33Nov 6, 2021Updated 4 years ago
- Vulkan examples written in Rust☆30Oct 20, 2025Updated 4 months ago
- Cross platform, tiny but ultra fast PNG optimizer☆40Feb 15, 2026Updated 2 weeks ago
- Testing framework for the quest to find a fast & strong mixer, e. g for hashtables.☆40Aug 13, 2020Updated 5 years ago
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆67Jun 22, 2025Updated 8 months ago
- A go implementation of Jane Street's "incremental".☆48Dec 7, 2025Updated 2 months ago
- [DEPRECATED] use build.zig.zon instead. Enables build.zig files to depend on git repositories.☆38Feb 13, 2024Updated 2 years ago
- Some quick examples to show how to use HLSL shaders in MonoGame☆43Dec 2, 2024Updated last year
- Compile-time reflection for C++ to get field names and types from a struct/class.☆45Dec 27, 2024Updated last year
- Aimed to eliminate preprocessor hell in shaders and kernels.☆45May 30, 2017Updated 8 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆45Jan 4, 2025Updated last year
- ☆64Jan 25, 2026Updated last month