joeycumines / go-behaviortree
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
☆66Updated 10 months ago
Alternatives and similar repositories for go-behaviortree:
Users that are interested in go-behaviortree are comparing it to the libraries listed below
- Navigation mesh pathfinding and spatial reasoning library☆132Updated last year
- An extensible Behavior Tree library in Go.☆20Updated last year
- Generates data structure definitions from JSON files for any kind of programming language☆45Updated 2 years ago
- Path finding on a 2D polygonal map☆57Updated 3 months ago
- navigation mesh in golang☆42Updated 9 years ago
- Polymorphic Solitaire Game in Go + Ebiten☆47Updated 2 years ago
- State of the art point location and neighbour finding algorithms for region quadtrees, in Go☆136Updated 2 years ago
- Benchmark comparing the go plugin package to other plugin implementations☆53Updated last year
- golang A-star with plug-able weight calculations☆20Updated 11 years ago
- An ordered collection implemented in Golang with O(log(N)) time complexity on adding / searching / removing☆157Updated 2 years ago
- A leaderboard backend using redis☆51Updated last year
- A very fast & zero-allocation, grid-based, pathfinding library for Go.☆115Updated last year
- Generic data structure using parameterized types in Golang.☆21Updated 3 years ago
- Generic, zero-alloc, 100%-test covered Quadtree for golang☆37Updated last year
- Example of Entity Component System in Go☆70Updated 2 months ago
- Helpers for making the use of reflection easier☆28Updated 10 months ago
- Physics, Collision, and Mouse systems for the Engo game engine that utilizes ByteArena's box2d Go port☆26Updated last year
- Goal-Oriented Action Planning - in Go☆21Updated last year
- Dynamic sparse bounded octree in Go☆11Updated 4 years ago
- ☆84Updated 4 years ago
- Storing strings without GC overhead☆82Updated 5 years ago
- Build your own Game-Engine based on the Entity Component System concept in Golang.☆141Updated 7 months ago
- Generic 2D grid☆20Updated 3 weeks ago
- A starter kit for building protoc plugins. Rather than write your own, you can just use an existing one.☆80Updated 2 years ago
- Entitas-Go is a fast Entity Component System Framework (ECS) Go 1.17 port of Entitas v1.13.0 for C# and Unity.☆26Updated 3 years ago
- A simple Go library for performing 2D collision detection based on sat-js☆72Updated 2 years ago
- Sorted set in golang.☆91Updated last year
- A highly optimized double-ended queue☆193Updated last year
- 2D particle system simulator for Go☆45Updated 2 years ago
- A performance oriented 2D/3D math package for Go☆319Updated 11 months ago