jclarkk / TRELLISLinks
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation".
☆27Updated 5 months ago
Alternatives and similar repositories for TRELLIS
Users that are interested in TRELLIS are comparing it to the libraries listed below
Sorting:
- Blender plugin for TRELLIS (3D AIGC Model, Text-to-3D, Image-to-3D)☆37Updated 5 months ago
- [CVPR 2024] Official repository of "Material Palette: Extraction of Materials from a Single Real-world Image"☆266Updated 3 months ago
- Official code for paper: Scaling Mesh Generation via Compressive Tokenization [CVPR'25]☆270Updated last month
- MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion☆156Updated last month
- Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.☆157Updated 11 months ago
- Refactored TRELLIS from Microsoft to make it completely open source.☆27Updated last month
- [CVPR 2025] MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D☆228Updated 2 weeks ago
- Efficient Part-level 3D Object Generation via Dual Volume Packing☆636Updated 2 months ago
- [SIGGRAPH 2025] PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer☆351Updated 3 months ago
- [CVPR 2025 Highlight] Material Anything: Generating Materials for Any 3D Object via Diffusion☆306Updated 2 weeks ago
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆703Updated last month
- [CVPR 2025] Official repository for "Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders"☆512Updated 2 months ago
- [ICCV 2025] VistaDream: Sampling multiview consistent images for single-view scene reconstruction☆487Updated 2 months ago
- StableDelight: Revealing Hidden Textures by Removing Specular Reflections☆380Updated 11 months ago
- RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis☆78Updated 2 months ago
- Interactive Text-to-Texture Synthesis via Unified Depth-aware Inpainting.☆214Updated last year
- ☆446Updated 5 months ago
- ☆299Updated last month
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆294Updated 11 months ago
- [ICCV 2025] Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models☆462Updated last month
- [SIGGRAPH 2024] Diffusion Texture Painting☆111Updated 9 months ago
- ☆43Updated 5 months ago
- [CVPR'24] Official PyTorch Implementation of "Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Phy…☆221Updated last month
- [3DV 2025 Best Paper] We present Object Images (Omages): An homage to the classic Geometry Images.☆349Updated 8 months ago
- [CVPR 2025 Highlight] Official implementation of "Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters"☆321Updated 3 months ago
- [Official Code] Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction☆360Updated last week
- Official Repository of **CaPa**: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation☆155Updated 2 weeks ago
- Estimates a depth mapping from a given normal mapping.☆86Updated 11 months ago
- [ICLR 2025] Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion☆279Updated 6 months ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆60Updated 11 months ago