[CVPR 2025 Highlight] Official implementation of "Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters"
☆469Sep 8, 2026Updated last month
Alternatives and similar repositories for Make-It-Animatable
Users that are interested in Make-It-Animatable are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official implementation of "HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset"☆94Sep 9, 2026Updated last month
- [CVPR 2025] Official repository for “MagicArticulate: Make Your 3D Models Articulation-Ready”☆418Sep 14, 2025Updated last year
- [SIGGRAPH 2025] One Model to Rig Them All: Diverse Skeleton Rigging with UniRig☆1,919Jun 4, 2026Updated 4 months ago
- [CVPR 2025] DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters☆70Jun 19, 2025Updated last year
- Character Animation Diffusion with Any Topology☆466Apr 11, 2026Updated 6 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆465Dec 11, 2024Updated last year
- [NeurIPS 2024] Animate3D: Animating Any 3D Model with Multi-view Video Diffusion☆259Oct 24, 2024Updated 2 years ago
- ☆143Aug 28, 2025Updated last year
- [NeurIPS 2025 Spotlight] Official repository for “Puppeteer: Rig and Animate Your 3D Models”☆441Sep 19, 2025Updated last year
- Official implementation for the NeurIPS 2024 spotlight paper "Skinned Motion Retargeting with Dense Geometric Interaction Perception".☆68Jan 16, 2025Updated last year
- [ICCV 2025] Official code for AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animation☆337Jun 5, 2026Updated 4 months ago
- [SIGGRAPH Asia 2024, Best Paper Honorable Mention] This is the official implementation of our SIGGRAPH Asia journal artical: TEXGen: a Ge…☆340Dec 18, 2024Updated last year
- SkinTokens: A Learned Compact Representation for Unified Autoregressive Rigging☆576May 12, 2026Updated 5 months ago
- 🎬ActionMesh: A fast video to animated mesh model with unprecedented quality. Generate animated mesh seamlessly importable into any 3D so…☆448Oct 7, 2026Updated 3 weeks ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [SIGGRAPH'24] CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization☆843Apr 11, 2025Updated last year
- [ICCV 2025] Official code of DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning☆736Dec 17, 2025Updated 10 months ago
- Physics-based rigging with MPM for realistic character animation. ICCV 2025.☆89Apr 15, 2026Updated 6 months ago
- SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling☆777Apr 7, 2025Updated last year
- [SIGGRAPH Asia 2026] Official implementation of "Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters"☆28Sep 2, 2026Updated 2 months ago
- ☆19Sep 1, 2025Updated last year
- [CVPR2025] AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction☆457Mar 13, 2025Updated last year
- Official PyTorch implementation of "Expressive Whole-Body 3D Gaussian Avatar", ECCV 2024.☆673Oct 14, 2026Updated 2 weeks ago
- [CVPR 2026]Official implementation of "UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes"☆214Mar 19, 2026Updated 7 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- [3DV 2026] DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow☆136Apr 18, 2025Updated last year
- Official code for paper: Scaling Mesh Generation via Compressive Tokenization [CVPR'25]☆309Jul 30, 2025Updated last year
- HoloPart: Generative 3D Part Amodal Segmentation☆674Apr 11, 2025Updated last year
- Code for MagicPose4D: Crafting Articulated Models with Appearance and Motion Control☆110Oct 8, 2024Updated 2 years ago
- [NeurIPS 2025] ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction☆79Jan 27, 2026Updated 9 months ago
- Official Repo of TexVerse: A Universe of 3D Objects with High-Resolution Textures☆259Oct 12, 2026Updated 3 weeks ago
- [ICCV 2025] From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Me…☆1,033Apr 28, 2025Updated last year
- Code Repository for MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos (ECCV 2024)☆130Nov 10, 2024Updated last year
- Official Implementation of [AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models]☆299Jun 25, 2025Updated last year
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- [CVPR 2025] StdGEN: Semantic-Decomposed 3D Character Generation from Single Images☆402Apr 17, 2026Updated 6 months ago
- [ACM MM 2026] AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models☆144Oct 25, 2026Updated last week
- CraftsMan: High-fidelity Mesh Generation with 3D Native Diffusion and Interactive Geometry Refiner☆834Jun 26, 2025Updated last year
- Official repo for paper "Sparse Representation and Construction for High-Resolution 3D Shapes Modeling".☆1,363Jun 16, 2025Updated last year
- [CVPR 2025 Highlight] Material Anything: Generating Materials for Any 3D Object via Diffusion☆369Dec 24, 2025Updated 10 months ago
- Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets☆898Sep 8, 2025Updated last year
- [SIGGRAPH Asia 2025] Official github repo of SeqTex, an end-to-end 3D texture generation method using video diffusion priors.☆50Dec 12, 2025Updated 10 months ago