jakobbbb / splatLinks
a simple and not very optimized Gaussian splat renderer
☆12Updated 11 months ago
Alternatives and similar repositories for splat
Users that are interested in splat are comparing it to the libraries listed below
Sorting:
- Generate a 3D mesh from a few images☆156Updated this week
- Gaussian Splatting Unreal Engine Plugin: Convert primitives into 3D Gaussians☆126Updated 5 months ago
- A 3d gaussian splatting renderer in C++ and OpenGL☆189Updated last year
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆597Updated last year
- Fast mesh to 3D gaussian splat conversion☆379Updated 2 months ago
- ☆399Updated last year
- An unofficial codebase for mipnerf 360 based on pytorch☆10Updated last year
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆373Updated last year
- ☆359Updated last year
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆478Updated 9 months ago
- Vulkan-based Gaussian Splatting viewer, and python binding☆119Updated this week
- Contains website data for https://gsplat.tech☆38Updated 2 years ago
- 3D Gaussian Splatting with Deferred Reflection☆169Updated last year
- 3D Gaussian Splatting Renderer for WebGL☆244Updated last year
- The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"☆212Updated last month
- ☆303Updated 4 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆157Updated 11 months ago
- An open survey on 3D Gaussian Splatting compression methods☆197Updated 4 months ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆644Updated 4 months ago
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆373Updated last month
- Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API☆261Updated 2 weeks ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆951Updated 11 months ago
- A collection of papers on neural field-based inverse rendering.☆244Updated 10 months ago
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆320Updated 8 months ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆617Updated 9 months ago
- [SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models☆380Updated last year
- Un-official and WIP Implementation of the Neural Mesh Simplification paper☆41Updated 7 months ago
- Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"☆72Updated last month
- Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license☆207Updated last month
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆214Updated last month