itsKristin / Jobified-Meshdeformation
In this Project we are going to procedurally generate a plane and then use our mouse click input to spawn a Sphere, which will then make a nice indentation in our plane. This could be a base for some footsteps for example. (However you’d need to do that in batches as you’d quickly run out of vertices with increasing terrain size – so maybe keep …
☆13Updated 6 years ago
Alternatives and similar repositories for Jobified-Meshdeformation:
Users that are interested in Jobified-Meshdeformation are comparing it to the libraries listed below
- ☆36Updated 8 years ago
- ☆54Updated 4 years ago
- UV预览工具☆61Updated 5 years ago
- Unity Shader Demo☆39Updated 4 years ago
- ☆53Updated 7 years ago
- timeline of unity2019☆61Updated 5 years ago
- ☆25Updated 5 years ago
- 自制HLOD☆48Updated 3 years ago
- Unity stylized wireframe rendering☆20Updated 5 years ago
- A Unity3D C# multifunctional chaining timer system 一个U3D C# 多功能链式计时器☆70Updated 2 years ago
- interactivity-waterplane☆57Updated 4 years ago
- Unity的投影阴影☆70Updated 6 years ago
- Use the stencil to cull hole in the mesh in Unity, without any c# script.☆29Updated 3 years ago
- Unity下实现卡通水面、交互水面、屏幕后处理无限大水面效果☆59Updated 5 years ago
- Image Rec 一个基于shader的简单图像检测实现☆33Updated 2 years ago
- ☆33Updated 6 years ago
- 一种基于RayMarching的体积光效果☆69Updated 7 years ago
- my unity tool set☆62Updated 2 years ago
- ☆70Updated last year
- Unity Blending PBR Shaders☆74Updated 6 years ago
- ☆35Updated 4 years ago
- unity3d UI图片实现的流动水波效果(2D Water Flow Shader)☆40Updated 6 years ago
- The several demonstration examples of how to customize the rendering pipeline under unity SRP☆38Updated last year
- A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1☆32Updated 6 years ago
- 简易的shaderGUI,快捷方便的有点下带来的弊端是功能不够Editor强大☆25Updated 2 years ago
- ☆41Updated 5 years ago
- runtime texture atlas☆44Updated 5 years ago
- fast planar ssr for unity5.6☆41Updated 5 years ago
- 将UI的Psd文件转换成UGUI/NGUI预设☆19Updated 7 years ago
- 超精简版6倍采样性能提升的地形渲染技术☆70Updated 4 years ago