i-saint / MassParticleLinks
☆192Updated 9 years ago
Alternatives and similar repositories for MassParticle
Users that are interested in MassParticle are comparing it to the libraries listed below
Sorting:
- ☆211Updated 10 years ago
- GPU accelerated object array animator for Unity☆318Updated 9 years ago
- Isoline image effect for Unity☆177Updated 9 years ago
- Utility scripts for the post processing stack☆260Updated 6 years ago
- Multifunctional color adjustment plugin for Unity.☆262Updated 10 years ago
- Fade-to-skybox fog effect for Unity☆194Updated 5 years ago
- GPU accelerated fractal tunnel renderer for Unity☆181Updated 10 years ago
- Projection mapping on the Unity cube☆115Updated 9 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆138Updated 7 years ago
- ☆107Updated 10 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 10 years ago
- Frame visualization utility for Unity☆198Updated 8 years ago
- An example of use of procedural instancing.☆280Updated 8 years ago
- Mesh deforming shader example (Unity)☆305Updated 8 years ago
- A GPU accelerated fractal terrain renderer for Unity☆288Updated 7 years ago
- Visual software made for Takamatsu media art festival☆172Updated 9 years ago
- Kvant/Spray + Motion Vectors Support☆128Updated 7 years ago
- Flowing line renderer for Unity☆370Updated 9 years ago
- Oldskool frame buffer feedback effect for Unity☆171Updated 7 years ago
- SSAO image effect for deferred shading☆88Updated 10 years ago
- Unity3D GPU Sculpt & Morph☆154Updated 8 years ago
- A simple GPU particle system for Unity☆356Updated 7 years ago
- Lightning effect for Unity☆204Updated 10 years ago
- ☆210Updated 8 years ago
- ☆78Updated 9 years ago
- Reaction-diffusion system with CustomRenderTexture.☆318Updated 4 months ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 6 years ago
- An attempt at making a aura thingie with a isoline shader.☆203Updated 7 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆174Updated 8 years ago
- Visuals for Phantom Sketch Mod.☆82Updated 8 years ago