haoz19 / PhysRigLinks
Physics-based rigging with MPM for realistic character animation. ICCV 2025.
☆70Updated 4 months ago
Alternatives and similar repositories for PhysRig
Users that are interested in PhysRig are comparing it to the libraries listed below
Sorting:
- [CVPR 2025] DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters☆59Updated 5 months ago
- [ICCV 2025 Highlight] ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness☆116Updated last month
- [CVPR'25] ChatGarment: Garment Estimation, Generation and Editing via Large Language Models☆111Updated 3 months ago
- ☆115Updated 2 months ago
- Code release of "Assembler: Scalable 3D Part Assembly via Anchor Point Diffusion".☆92Updated last month
- ☆43Updated last year
- A novel 4D reconstruction method that directly generates high-quality, animation-ready 4D mesh asset (.GLB file) from a single monocular …☆93Updated last month
- This repository includes the related code of GarVerseLOD.☆66Updated 11 months ago
- ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild (ECCV2024)☆61Updated 3 weeks ago
- [CVPR 2024] IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing☆101Updated last year
- Code Repository for MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos (ECCV 2024)☆120Updated last year
- [CVPR 2025] MEAT: Multiview Diffusion Model for Human Generation on Megapixels with Mesh Attention☆39Updated 8 months ago
- ☆110Updated 7 months ago
- [ICCV 2025 Findings Oral] DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting☆35Updated 3 months ago
- [CVPR 2024 (Highlight)] Relightable and Animatable Neural Avatar from Sparse-View Video☆133Updated last year
- IntrinsiX: High-Quality PBR Generation using Image Priors☆45Updated last month
- CoPart (ICCV 2025): A part-based 3D generation framework & the first large-scale part-level 3D dataset.☆194Updated 3 months ago
- LATTICE: Democratize High-Fidelity 3D Generation at Scale☆127Updated last month
- Code for paper: Automatic Rigging and Animation of 3D Characters☆40Updated last year
- [NeurIPS 2025] GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data☆74Updated last month
- [ECCV 2024] Official code for: SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer☆108Updated 4 months ago
- [3DV 2026] FastMesh: Efficient Artistic Mesh Generation via Component Decoupling☆105Updated last week
- ☆41Updated 11 months ago
- Python package for rendering 3D scenes and animations using blender.☆200Updated 2 months ago
- The source code of the paper "RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos"☆70Updated 7 months ago
- ☆42Updated 6 months ago
- Official implementation of MagicClay: Sculpting Meshes with Generative Neural Fields (Siggraph Asia 2024)☆60Updated last year
- ☆48Updated 5 months ago
- [NeurIPS 2025 Spotlight] Official repository for “Puppeteer: Rig and Animate Your 3D Models”☆255Updated 2 months ago
- DressRecon: Freeform 4D Human Reconstruction from Monocular Video (3DV'25 Oral)☆132Updated 9 months ago