fraunhoferhhi / gaussian_gan_decoderLinks
[CVPRW '24] Turning the output of NeRF based 3D GANs into 3DGS scenes in a single forward pass.
☆72Updated last year
Alternatives and similar repositories for gaussian_gan_decoder
Users that are interested in gaussian_gan_decoder are comparing it to the libraries listed below
Sorting:
- Offical codes for "GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh"☆123Updated 4 months ago
- [NeurIPS'24] Official implementation of "HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors"☆147Updated 2 months ago
- [CVPR 2024 (Highlight)] Relightable and Animatable Neural Avatar from Sparse-View Video☆130Updated last year
- ☆78Updated 10 months ago
- [CVPR 2024] DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling☆50Updated last year
- Gaussian Shell Maps for Efficient 3D Human Generation (CVPR 2024)☆221Updated last year
- Code Repository for Paper "SphereHead: Stable 3D Full-head Synthesis with Spherical Tri-plane Representation"☆101Updated 6 months ago
- [CVPR 2023] Code for "Learning Neural Volumetric Representations of Dynamic Humans in Minutes"☆161Updated last year
- This is the official implementation of Tensor4D: Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering…☆223Updated 2 years ago
- [CVPR 2024] IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing☆100Updated last year
- ☆60Updated 10 months ago
- MonoHuman: Animatable Human Neural Field from Monocular Video (CVPR 2023)☆135Updated last year
- [CVPR 2025] WildAvatar: Learning In-the-wild 3D Avatars from the Web☆116Updated 6 months ago
- ☆21Updated 9 months ago
- SIGGRAPH Asia 2023: Code for "Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes"☆248Updated last year
- ☆47Updated last year
- CVPR2025 GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion☆131Updated 8 months ago
- This is official implementation of the paper: "iHuman: Instant Animatable Digital Humans From Monocular Videos" [ECCV 2024]☆85Updated 8 months ago
- HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior☆146Updated 7 months ago
- GART: Gaussian Articulated Template Models☆298Updated last year
- CVPR 2024: The official implementation of HumanNorm☆204Updated last year
- The dataset of the paper "HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting".☆35Updated 9 months ago
- [CVPR'24 Oral] Official Pytorch implementation for Semantic Human Mesh Reconstruction with Textures.☆88Updated 2 months ago
- Official Code Base of the Paper: "Joker: Conditional 3D Head Synthesis with Extreme Facial Expressions"☆52Updated 7 months ago
- [NeurIPS 2024] "DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation"☆105Updated 6 months ago
- Code Repository for MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos (ECCV 2024)☆120Updated 10 months ago
- The official implementation of the paper Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields, the first interactive pixel…☆167Updated last year
- ☆46Updated last year
- The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".☆111Updated last year
- [SIGGRAPH'24] Official code of HeadArtist: Text-conditioned 3D Head Generation with Self Score Distillation☆72Updated last year