fraunhoferhhi / gaussian_gan_decoderLinks
[CVPRW '24] Turning the output of NeRF based 3D GANs into 3DGS scenes in a single forward pass.
☆74Updated last year
Alternatives and similar repositories for gaussian_gan_decoder
Users that are interested in gaussian_gan_decoder are comparing it to the libraries listed below
Sorting:
- Offical codes for "GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh"☆124Updated 6 months ago
- ☆78Updated last year
- [CVPR 2024 (Highlight)] Relightable and Animatable Neural Avatar from Sparse-View Video☆133Updated last year
- This is the official implementation of Tensor4D: Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering…☆226Updated 2 years ago
- Code Repository for Paper "SphereHead: Stable 3D Full-head Synthesis with Spherical Tri-plane Representation"☆102Updated 8 months ago
- [CVPR 2024] DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling☆57Updated last year
- Gaussian Shell Maps for Efficient 3D Human Generation (CVPR 2024)☆222Updated last year
- [NeurIPS'24] Official implementation of "HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors"☆155Updated 4 months ago
- [CVPR 2023] Code for "Learning Neural Volumetric Representations of Dynamic Humans in Minutes"☆160Updated last year
- GART: Gaussian Articulated Template Models☆303Updated last year
- CVPR2025 GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion☆134Updated 10 months ago
- [CVPR 2024] IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing☆101Updated last year
- ☆60Updated last year
- [NeurIPS 2024] "DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation"☆113Updated last month
- The official implementation of the paper Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields, the first interactive pixel…☆165Updated 2 years ago
- HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior☆150Updated 9 months ago
- SIGGRAPH Asia 2023: Code for "Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes"☆248Updated last year
- [CVPR'24 Oral] Official Pytorch implementation for Semantic Human Mesh Reconstruction with Textures.☆89Updated 4 months ago
- ☆21Updated 11 months ago
- ☆94Updated 6 months ago
- This repository will host the code for the SIGGRAPH Asia 2024 Paper titled: "GaussianHeads: End-to-End Learning of Drivable Gaussian Head…☆32Updated last year
- CVPR 2024: The official implementation of HumanNorm☆203Updated last year
- The dataset of the paper "HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting".☆36Updated 11 months ago
- Drivable 3D Gaussian Avatars - A 3D controllable model for human bodies rendered with Gaussian primitives embedded in tetrahedral cages.☆68Updated 9 months ago
- The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".☆111Updated last year
- NeRFiller project https://ethanweber.me/nerfiller/☆127Updated last year
- The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)☆131Updated last year
- [CVPR 2024] Official Repo of Guess The Unseen (GTU)☆67Updated 2 months ago
- ☆46Updated last year
- ☆42Updated 8 months ago