kooparse / mogwai
Graphic utility used to manipulate objects in 3D for scene editing (commonly called Gizmo).
☆16Updated 2 years ago
Alternatives and similar repositories for mogwai:
Users that are interested in mogwai are comparing it to the libraries listed below
- wpgu for Zig☆10Updated 3 years ago
- an app framework for making small and delicious games! (very wip)☆18Updated 2 years ago
- ☆9Updated last year
- Fast, small, cross-platform WebGPU implementation☆28Updated 2 years ago
- 2D game physics for Zig☆33Updated 2 years ago
- Cross platform Zig library for obtaining a rendering context and loading assets☆23Updated 4 months ago
- wren bindings for zig☆26Updated 2 years ago
- A type erasure library for Zig that is meant to be eventually upstreamed to std☆38Updated last week
- A synth engine for Mach☆11Updated 2 years ago
- OS-native file dialogs on Linux, macOS and Windows☆53Updated 7 months ago
- Small to Medium scale 2d Game Engine for Zig☆25Updated 2 years ago
- Game engine written in zig, no external dependencies required!☆48Updated 3 years ago
- ☆53Updated 2 years ago
- a dependency management solution for zig projects!☆18Updated 2 years ago
- An experimental game engine in Zig☆20Updated last year
- universal block engine☆15Updated 3 years ago
- Comprehensive collection of maintained zig gamedev projects & libraries☆19Updated 2 years ago
- An HTML/CSS Renderer.☆13Updated 9 months ago
- Zig language bindings for the ENet library☆13Updated 2 years ago
- Wasm binary parser for Zig☆16Updated 2 years ago
- Repository for developing software for a "personal cloud" project☆23Updated 2 years ago
- A fast and simple zig native ECS.☆31Updated 2 weeks ago
- ZIP (and soon, other formats) implemented in Zig☆28Updated last year
- Dear ImGui for Mach engine (originally based on michal-z's zgui)☆23Updated last year
- Zig 3D game engine.☆87Updated 3 years ago
- ☆12Updated last year
- Reference-counted Shared Pointer for Zig☆29Updated last year
- Simple Minesweeper clone written in Zig, using SDL3 for graphics.☆18Updated 2 weeks ago
- Address-stable array with a max size that allocates directly from virtual memory.☆22Updated 6 months ago
- Low-level implementation of different painting primitives (lines, rectangles, ...) without specialization on a certain draw target☆23Updated 6 months ago