focus-creative-games / gidbLinks
GiDB是一个极高性能的分布式内嵌对象数据库,相比redis性能提升一个以上数量级,同时提供完整的事务支持。游戏系统无状态化的高性能解决方案。
☆78Updated 3 years ago
Alternatives and similar repositories for gidb
Users that are interested in gidb are comparing it to the libraries listed below
Sorting:
- 将xlsx之类的文件转成text然后再调用diff工具对比变化,非常适合替换TortoiseGit,TortoiseSvn之类的默认diff命令。 convert excel file(xls,xlsx,xlm etc) to text then launch diff t…☆188Updated last year
- il2cpp which support HUATUO interpreter☆87Updated 3 years ago
- huatuo trial project☆98Updated 2 years ago
- 基于ET框架实现状态同步demo☆73Updated 6 years ago
- A game framework base on ETCore.☆115Updated 7 months ago
- ☆126Updated 7 years ago
- 帧同步demo,包含了服务器和客户端,实现了LockStep和乐观帧同步两种模式☆96Updated 7 years ago
- 快速接入新版Bugly到unity,支持unity2021☆119Updated 2 years ago
- kcp+tcp+websocket framework for unity☆158Updated last year
- ☆193Updated 7 years ago
- 多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。☆264Updated 4 years ago
- 整合Xlua热更模块,实现前后端Protobuf通信,包含Unity客户端和C#服务器完整代码。☆85Updated 5 months ago
- Unity3D Client And C# Server Framework☆63Updated 3 years ago
- Unity3D中可靠UDP网络库kcp的各平台动态库构建项目☆162Updated 7 years ago
- 基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。☆215Updated 6 years ago
- CSharp.lua的Unity适配,可将Unity工程中的C#代码编译至Lua☆202Updated 4 years ago
- 简单高效的多边形地图系统☆170Updated 7 years ago
- 插件集合☆113Updated 2 years ago
- 整合Xlua热更模块,实现前后端Protobuf通信,包含Unity客户端和C#服务器完整代码。☆66Updated 5 years ago
- Fast Lockstep ECS Framework☆270Updated 3 years ago
- ZLuA is a high-performance, rock-solid, and elegantly designed modern Lua solution for Unity, aggressively optimized for IL2CPP and…☆127Updated 3 months ago
- c# AOI algorithm for cross linked list☆276Updated 4 years ago
- ☆100Updated 3 months ago
- A lockstep ARPG demo for LockstepEngine☆148Updated 6 years ago
- 对MonoBehaviour无热更能力老项目快速支持ILRuntime热更能力。☆80Updated 4 years ago
- UnityGameFramework+FairyGUI+YooAsset+HybridCLR+Luban+UniTask☆160Updated 2 months ago
- 基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性☆342Updated 2 years ago
- 0202年了作为底层拼图仔的你还在Unity里手写组件绑定代码?快来试试这款船新的组件自动绑定工具吧,只需三分钟,你就会爱上它。☆216Updated 4 years ago
- 【帧同步】游戏客户端 实现底层2D物理碰撞检测 四叉树空间分割 帧同步逻辑☆84Updated 6 years ago
- ET框架棋牌游戏Demo☆57Updated 4 years ago