focus-creative-games / gidb
GiDB是一个极高性能的分布式内嵌对象数据库,相比redis性能提升一个以上数量级,同时提供完整的事务支持。游戏系统无状态化的高性能解决方案。
☆78Updated 2 years ago
Alternatives and similar repositories for gidb:
Users that are interested in gidb are comparing it to the libraries listed below
- 基于ET框架实现状态同步demo☆73Updated 5 years ago
- il2cpp which support HUATUO interpreter☆88Updated 2 years ago
- 将xlsx之类的文件转成text然后再调用diff工具对比变化,非常适合替换TortoiseGit,TortoiseSvn之类的默认diff命令。 convert excel file(xls,xlsx,xlm etc) to text then launch diff t…☆167Updated 6 months ago
- UnityGameFramework+FairyGUI+YooAsset+HybridCLR+Luban+UniTask☆111Updated last month
- 多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。☆255Updated 3 years ago
- ☆129Updated 7 years ago
- A game framework base on ETCore.☆95Updated 6 months ago
- huatuo trial project☆98Updated 2 years ago
- ET6+YooAsset+HybridCLR☆353Updated last month
- 基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性☆338Updated last year
- CSharp.lua的Unity适配,可将Unity工程中的C#代码编译至Lua☆200Updated 3 years ago
- 【帧同步】游戏客户端 实现底层2D物理碰撞检测 四叉树空间分割 帧同步逻辑☆83Updated 5 years ago
- ☆183Updated 6 years ago
- 为Unity开发者量身打造的Json库,内置ILRuntime支持☆237Updated last year
- 简单高效的多边形地图系统☆162Updated 6 years ago
- Unity3D Client And C# Server Framework☆62Updated 2 years ago
- 整合Xlua热更模块,实现前后端Protobuf通信,包含Unity客户端和C#服务器完整代码。☆62Updated 4 years ago
- c# AOI algorithm for cross linked list☆273Updated 3 years ago
- ET框架棋牌游戏Demo☆56Updated 3 years ago
- kcp+tcp+websocket framework for unity☆142Updated 7 months ago
- Fast Lockstep ECS Framework☆260Updated 3 years ago
- Excel to protobuf convert tool☆85Updated last year
- 整合Xlua热更模块,实现前后端Protobuf通信,包含Unity客户端和C#服务器完整代码。☆83Updated last year
- 深入剖析il2cpp及HybridCLR实现的技术专栏☆121Updated 2 years ago
- Unity3D中可靠UDP网络库kcp的各平台动态库构建项目☆160Updated 7 years ago
- Unity资源加载大师☆301Updated last year
- unity帧同步游戏极简框架-服务器☆270Updated 6 years ago
- X-ET 是一个融合了 ET, FairyGUI, luban, YooAsset 的缝合怪。☆281Updated 11 months ago
- 插件集合☆110Updated last year
- A lockstep ARPG demo for LockstepEngine☆137Updated 5 years ago