festivities / SekaiToon
Project Sekai shader for Unity (Built-in Rendering Pipeline).
☆37Updated 2 years ago
Alternatives and similar repositories for SekaiToon:
Users that are interested in SekaiToon are comparing it to the libraries listed below
- MMD导出到Unity 一些辅助工具☆14Updated 4 months ago
- Shader for Blender attempting to make use of Genshin Impact's PBR environment textures.☆64Updated 2 years ago
- Load your VRoid model and use the sliders to create your own custom facial expressions without using Unity! You can then export the curre…☆39Updated 2 years ago
- Toon Shader with Global Illumination. Ported to s&box (Source 2).☆58Updated last year
- 将MMD镜头数据导出到Unity并生成Anim☆26Updated 2 years ago
- ☆29Updated 4 years ago
- Project Sekai shader for MMD☆43Updated 2 years ago
- Modded AssetStudio for HoYo Games.☆18Updated last year
- PJSK / Unity Blender Asset Importer / PJSK Unity 通用资产导入 Blender 插件☆13Updated this week
- A NPR shader for toon / anime characters designed to work in Blender, Unity and VRChat.☆17Updated last year
- Honkai Impact 3rd shader for MMD☆12Updated 11 months ago
- MMDカメラモーション(vmd)を読み込みカメラに反映するスクリプト☆35Updated 4 years ago
- May be used when you use Unity to make MMD. For export camera and morph animations from VMD☆52Updated 10 months ago
- Lighting library for toon shaders☆52Updated 2 years ago
- A Code to use .vmd file (MikuMikuDance) in Unity☆56Updated 4 years ago
- A Blender addon to convert Hoyoverse models to VRChat☆35Updated this week
- Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined asset…☆326Updated 2 weeks ago
- Blender implementation of Gran Turismo tone mapping☆16Updated 2 years ago
- Assets for a certain Anime Game™☆54Updated 3 months ago
- MikuMikuDanceのモデルファイル(.pmx)を実行時にUnityで読み込むためのコード☆21Updated 5 years ago
- MMD导出到Unity 一些辅助工具☆32Updated 2 years ago
- A Repository of datamined asssets for games supported by HoyoToon☆92Updated last week
- PMD and PMX Material MMD Shader, Support for Unity URP pipeline☆17Updated 2 years ago
- 🛠 Tools for unity HDRP helps make mmd easy☆157Updated last year
- WIP Shader for Overwatch 2 character models in Unity's Built-In Render Pipeline☆12Updated 2 years ago
- Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor …☆197Updated 11 months ago
- Trying to recreate a particle system used in Genshin Impact.☆33Updated 4 years ago
- Create a Shadow Threshold Map by interpolating SDF☆64Updated 4 months ago
- (Legacy) Utility and stagework scripts for MMD-style rendering workflow in Unity.☆13Updated 2 years ago
- [DMCA takedown] All cutscenes of Genshin Impact in mp4 format with no overlay☆6Updated last year