emscripten-ports / regalLinks
Regal for OpenGL
☆11Updated 6 years ago
Alternatives and similar repositories for regal
Users that are interested in regal are comparing it to the libraries listed below
Sorting:
- A multithreaded software implementation of OpenGL 1.3 in C++.☆84Updated 7 years ago
- GLOVE (GL Over Vulkan) is a cross-platform software library that acts as an intermediate layer between an OpenGL application and Vulkan☆21Updated 5 years ago
- S3TC DXT1/DXT5 texture decompression routines.☆53Updated 4 years ago
- Core OpenGL over Vulkan☆116Updated last year
- The code base of libopenglrecorder☆41Updated 4 months ago
- Quake III: Arena demake in 64(-ish) KB☆53Updated 3 years ago
- Use Direct3D shaders with other 3D rendering APIs.☆203Updated 2 months ago
- OpenGL ES 1.0/1.1 3D graphics software emulator☆21Updated last year
- Fast linear algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast).☆172Updated this week
- Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)☆372Updated last year
- Quake III map and model renderer☆31Updated 9 years ago
- OpenGL 1.x driver shim for OpenGL ES devices.☆175Updated 6 years ago
- Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-…☆108Updated last year
- A triangle stripping implementation dating from the NVIDIA GeForce 2 era.☆30Updated 6 years ago
- A copy of the DirectX Headers from MinGW-64.☆14Updated 2 years ago
- Quake BSP renderer written in C++ and Vulkan☆98Updated 5 years ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆51Updated 2 months ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- Extract and inspect compiled shaders for Nvidia GPUs from the shader cache☆30Updated last year
- streaming opengl commands over network☆121Updated 5 years ago
- A runtime SPIR-V assembler☆47Updated 3 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆78Updated 5 years ago
- Low-level rendering hardware interface (RHI) written in C++.☆48Updated last week
- FidelityFX Super Resolution 2 for OpenGL☆84Updated last year
- A Metal implementation similar to the official Metal C++ API☆55Updated 2 years ago
- A general purpose game engine for Linux, Android and the SEGA Dreamcast!☆86Updated last week
- Theorafile - Ogg Theora Video Decoder Library☆33Updated last month
- C17-based extended standard library, cross-language type system, and unit testing framework targeting Dreamcast, Gamecube, PSP, PSVita, W…☆196Updated last month
- Automatic build of mesa3d for Windows☆107Updated 2 weeks ago
- Futuristic arcade racing game for DOS☆33Updated last year