edouardpoitras / bevy_slippy_tilesLinks
A helper bevy plugin to handle downloading and rendering OpenStreetMap-compliant slippy tiles
☆17Updated 2 months ago
Alternatives and similar repositories for bevy_slippy_tiles
Users that are interested in bevy_slippy_tiles are comparing it to the libraries listed below
Sorting:
- ☆26Updated 11 months ago
- Experimental extensions to bevy's parallax mapping shader☆20Updated 2 years ago
- OSM "Metaverse"☆16Updated last year
- A map-style camera controller for the Bevy Engine☆16Updated last month
- More shapes for the bevy game engine☆20Updated last year
- Vertex pulling for bevy☆31Updated 2 years ago
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆18Updated last month
- Bevy asset loader that transparently supports loading over http(s)☆89Updated last month
- A few "fun" examples for the Bevy engine !☆23Updated last year
- example to render overture maps in bevy☆31Updated last year
- Port of MapBox's earcut triangulation code to Rust language☆44Updated 3 weeks ago
- a prototype crate for creating modular and performant 3D CPU particle systems, inspired by Unity's Shuriken Particle System.☆32Updated 3 years ago
- Simple plotting library for Bevy☆20Updated 10 months ago
- Bevy plugin for tracking render pipeline status.☆21Updated last week
- Cloth engine for Bevy☆98Updated 5 months ago
- A simple, multi-platform WebRTC networking library for client<->server topologies using Bevy.☆39Updated last year
- Plotting library for the Bevy game engine.☆80Updated 5 months ago
- ☆19Updated 4 years ago
- A 4X style camera for bevy.☆36Updated 3 years ago
- A cross platform (wasm included) networking library!☆58Updated 3 years ago
- ☆37Updated 2 years ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆79Updated 3 weeks ago
- Microlibrary for adding anchoring to UI☆36Updated last month
- A basic mipmap generator for bevy☆33Updated last month
- Reactivity primitives for Bevy☆29Updated 3 weeks ago
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated last year
- Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers☆24Updated 2 months ago
- Shader graph for Bevy☆18Updated 5 months ago
- Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.☆62Updated last year
- ☆11Updated 2 years ago