dzitsiuk / aeroteque
Desktop, VR and Google Tango game made with Unity.
☆30Updated 8 years ago
Alternatives and similar repositories for aeroteque:
Users that are interested in aeroteque are comparing it to the libraries listed below
- Example app that lets you construct retail shelving units.☆15Updated 7 years ago
- Light version of the ColorPalettes Asset for Unity☆26Updated 10 years ago
- Unity tutorial game project with Oculus Rift.☆41Updated 10 years ago
- A SteamVR/Unity version of the classic Asteroids game.☆14Updated 8 years ago
- Simple Audio Visualizer in Unity☆30Updated 7 years ago
- Sync Utilities For UNET☆35Updated 2 years ago
- ☆15Updated 7 years ago
- Unity asset to convert shader toy shaders to unity shader code☆34Updated 8 years ago
- Unity3D port of the excellent 'notebook drawings' post-processing shader by flockaroo.☆39Updated 8 years ago
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 4 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 9 years ago
- Unity3D Camera Effects☆17Updated 8 years ago
- Texture map generation tool made in Unity☆24Updated 9 years ago
- Don't use this - use Deform instead! Its way better!☆49Updated 6 years ago
- ☆39Updated 7 years ago
- Unity script that projects the boundaries of the FOV of a camera and shows gizmos so you can see what is visible and what isn't.☆17Updated 9 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- 3D painter framework for Unity☆56Updated 7 years ago
- compute shader example☆39Updated 4 years ago
- Simple Unity implementation of "Tunnelling" for VR - dynamic reduction of FOV to combat sim-sickness☆29Updated 6 years ago
- ☆14Updated 7 years ago
- BezierPath for unity☆14Updated 6 years ago
- Unity survival game for Google Cardboard☆9Updated 7 years ago
- ☆14Updated 5 years ago
- The shader scaffolding tool for Unity.☆46Updated 7 years ago
- This is default "NetworkManager" extension. Auto Connection, Event Logging, Lots of EventHandler, and include these samples.☆9Updated 5 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 8 years ago
- An extendable node editor for Unity developers.☆23Updated 9 years ago