Perspective-stable 3D pixel art
☆228Mar 17, 2026Updated 5 months ago
Alternatives and similar repositories for texel-splatting
Users that are interested in texel-splatting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆21Dec 15, 2024Updated last year
- Surface-Stable Fractal Dithering☆1,589Feb 9, 2025Updated last year
- OpenVAT for Godot + Animated MultimeshInstance3D support☆117Aug 22, 2026Updated last week
- Godot procedural animation☆24Mar 10, 2026Updated 5 months ago
- Define mesh-based VFX in RON files and load them into bevy☆25Jan 11, 2026Updated 7 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆73Feb 28, 2023Updated 3 years ago
- A Godot 4 plugin to render a terminal-like ASCII grid.☆17Aug 18, 2026Updated last week
- Box3D is a 3D physics engine for games☆6,218Updated this week
- C compiler in one JS file☆50Updated this week
- C library for 3D rendering☆24Nov 17, 2025Updated 9 months ago
- Series of Geometry Nodes that automatically wraps curves around complex topologies☆13Nov 23, 2024Updated last year
- Brakeza3D is a OpenSource Engine3D for old school lovers☆81Aug 12, 2026Updated 2 weeks ago
- Cuda-Based Software Rasterization for Billions of Triangles☆241Jul 15, 2026Updated last month
- Riordans Destruction Addon for Godot☆45Oct 17, 2024Updated last year
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- ☆49Apr 29, 2025Updated last year
- 8 bit fantasy console☆10Nov 15, 2021Updated 4 years ago
- Tool and library for constructing compressed textures across platforms☆32Updated this week
- Command line tool to convert HDRi to Bevy☆24Apr 15, 2024Updated 2 years ago
- Pixel-perfect sprite and collision destruction in Godot game engine.☆13Mar 26, 2024Updated 2 years ago
- Vulkan RTX rendering backend for the Bevy game engine written in Rust☆39May 5, 2025Updated last year
- 2D Position Based Fluid simulation in Rust with both WASM and native targets☆18Mar 15, 2024Updated 2 years ago
- Most common transitions inside one Godot shader. 🎬☆515Mar 18, 2026Updated 5 months ago
- The public version of the Marching Squares Terrain plugin for godot.☆609Updated this week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A single function to convert HEX to RGB in LOVE2D☆10Nov 7, 2019Updated 6 years ago
- Editor tool and runtime scripts for node-based trees (Passive Tree, Spell Tree etc.) to create, edit, manage and use in-game.☆66Jul 15, 2026Updated last month
- A Godot Addon to make working with bones, rigs, and animations easier☆17May 4, 2026Updated 3 months ago
- Fixed timestep interpolation helper nodes for Godot, 3D and 2D as a c++ module☆31Aug 4, 2021Updated 5 years ago
- An example raylib application for viewing animation on the Geno character☆141Jul 30, 2026Updated last month
- A lightweight infinite procedural terrain system for Godot 4.6+☆78Aug 9, 2026Updated 3 weeks ago
- NOSHOT First Person Controller☆550Jun 16, 2025Updated last year
- Bistro☆37Jun 22, 2026Updated 2 months ago
- An implementation of Fortone's Sweepline Algorithm for Godot 4.x☆24Oct 11, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A small library to make adding Gyro Aiming to games easier☆18May 30, 2026Updated 3 months ago
- WebGPU physics engine based on the AVBD solver☆418Apr 16, 2026Updated 4 months ago
- a seamless portal plugin for godot, providing toolkit for extra interactibility☆22Sep 10, 2024Updated last year
- release for m terrain plugin☆38Aug 5, 2025Updated last year
- ☆20Jul 5, 2026Updated last month
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆274Oct 17, 2024Updated last year
- Augmented Vertex Block Descent (AVBD) reference implementation☆138Mar 7, 2026Updated 5 months ago