dustin-biser / FluidSimLinks
Fluid Simulation Code (C++, and OpenGL)
☆12Updated 10 years ago
Alternatives and similar repositories for FluidSim
Users that are interested in FluidSim are comparing it to the libraries listed below
Sorting:
- Karl's very own FLIP fluid simulator!☆32Updated 8 months ago
- attempt at doing mpm snow a la disney☆28Updated 11 years ago
- Embree Example Renderer☆104Updated 8 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆52Updated 10 months ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- The layer laboratory☆97Updated 3 years ago
- Stokes Microsolver replacing the standard variational projection and viscosity solves in Houdini☆44Updated 8 years ago
- ☆143Updated 7 years ago
- A modified version of the public physbam repo to support using Cmake and newer Gcc compilers☆32Updated 10 years ago
- ☆90Updated 13 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- fluids v.3☆181Updated last month
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- High performance OpenGL fluid solver in C++☆498Updated 12 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 5 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- The code in this tutorial implements a BVH acceleration structure☆81Updated 5 years ago
- ☆49Updated 9 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- A 2D and 3D rigid body simulation framework with a focus on preserving core physical properties.☆89Updated 5 years ago
- ☆143Updated last year
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆129Updated 7 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 6 years ago
- ☆102Updated 9 years ago
- testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate rep…☆131Updated 11 years ago
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Updated last year
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆22Updated 9 years ago
- a tbb parallelized liquid solver featuring simple FLIP and amgpcg pressure solver.☆68Updated 10 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Updated 5 years ago