dillondaudert / Hearthstone-AILinks
An AI for Hearthstone using deep reinforcement learning
☆10Updated 8 years ago
Alternatives and similar repositories for Hearthstone-AI
Users that are interested in Hearthstone-AI are comparing it to the libraries listed below
Sorting:
- Using self-play, MCTS, and a deep neural network to create a hearthstone ai player☆29Updated 7 years ago
- ☆131Updated 5 years ago
- Duel_DDQN (Dueling Network Architectures + Double DQN) using Keras☆31Updated 9 years ago
- A Python interface to the Sony PlayStation console.☆25Updated 6 years ago
- VGG feature visualizer in TensorFlow☆10Updated 10 years ago
- Tensorflow Implementation of Programmable Agents☆35Updated 8 years ago
- NeurIPS 2019 Paper Implementation☆12Updated 3 years ago
- Evaluating different engineering tricks that make RL work☆15Updated 4 years ago
- List of environments and competitions for RL and AI training☆25Updated 3 months ago
- Web-based Reinforcement Learning Control Center☆65Updated 9 years ago
- Reimplementation code for the paper "Generative Temporal Models with Spatial Memory for Partially Observed Environments"☆29Updated 3 years ago
- Supporting code for the paper 'Learning to generate classifiers'.☆18Updated 7 years ago
- ☆29Updated 7 years ago
- Mac port of Torcs, The Open Racing Car Simulator☆11Updated 15 years ago
- ☆56Updated 3 years ago
- A Pygame+Pymunk Carrom Simulation Testbed for reinforcement learning. [CS747][ Foundations of Intelligent and Learning Agents]☆15Updated 6 years ago
- ☆11Updated 8 years ago
- Sample code for generative recurrent autoencoders.☆26Updated 9 years ago
- Reinforcement learning algorithms to play Poker☆14Updated 4 years ago
- RC-NFQ: Regularized Convolutional Neural Fitted Q Iteration. A batch algorithm for deep reinforcement learning. Incorporates dropout regu…☆12Updated 4 years ago
- Interactive GAN evolution of Mario and Zelda levels.☆56Updated 2 years ago
- Deepmind Recurrent Environment Simulators paper implementation in tensorflow☆74Updated 7 years ago
- This is a deep Q-network (reinforcement learning) AI for Dota 2☆58Updated 9 years ago
- Scripts to generate a dataset with static frames from the Arcade Learning Environment☆19Updated 11 years ago
- Implementation of various deep neural networks on fashion-mnist with PyTorch☆14Updated 8 years ago
- Gym wrapper for Vizdoom environments☆12Updated 7 years ago
- PyTorch Impl. of Prediction Optimizer (to stabilize GAN training)☆31Updated 7 years ago
- ☆14Updated 6 years ago
- TPU enabled Tensorflow implementation of "Large Scale GAN Training for High Fidelity Natural Image Synthesis" (BigGAN)☆34Updated 4 years ago
- Trained models for keras-rl.☆21Updated 9 years ago