cecarlsen / PeppersGhostStage
Perppers Ghost stage model (Unity3D).
☆18Updated 2 years ago
Related projects: ⓘ
- ☆34Updated 5 years ago
- Feedback rendering with Texture3D testing in Unity.☆18Updated 6 years ago
- Tesseract (4D Hypercube) implementation in Unity☆25Updated 2 years ago
- ☆21Updated 5 years ago
- VR Compatible Raymarching for Unity☆19Updated last week
- ☆25Updated 4 years ago
- ☆26Updated 6 years ago
- Displacement with Dispersion☆14Updated 6 years ago
- A Unity demo app that illustrates full opacity for hands with background elimination.☆17Updated 7 years ago
- Visuals for Matsuura Masaya's live performance in Osaka and Tokyo.☆36Updated 6 years ago
- Unity Shader Graph generated per particle animation curves for Visual Effect Graph☆30Updated 4 years ago
- AR Food Eater Prototype with Face Tracking☆13Updated 4 years ago
- 3D navier stokes compute shader fluid solver for unity☆9Updated 4 years ago
- RenderStream plugin for Unity☆38Updated 10 months ago
- ☆14Updated 6 years ago
- (WIP) Test of a Reaction-Diffusion simulated with a compute shader in Unity.☆26Updated 4 years ago
- Audio reactive particle effect made with the Unity VFX Graph, HD Render Pipeline and WASAPI☆25Updated 4 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Updated 5 years ago
- VJing set for FEMM live performance at REPUBLIC☆30Updated 5 years ago
- Sketchbook for multi touch interations☆11Updated 4 years ago
- Crowds with Instagram selfies in Shibuya.☆25Updated 5 years ago
- A recreation in Unity's VFXGraph of the technique I used to make the waves in my short film "Oscillate"☆19Updated 4 years ago
- 3D implementation of the Physarum Transport Networks in Unity☆11Updated 4 years ago
- Utility library containing useful subgraphs for Unity VFX Graph☆18Updated 4 years ago
- VJ set at CHANNEL#18 with Unity.☆22Updated 5 years ago
- An example of using Tensorflow and ONNX models with Unity Barracuda inference engine for image classification and object detection.☆20Updated 3 years ago
- ☆15Updated 6 years ago
- Monochrome full-screen effect sketches☆32Updated 3 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 5 years ago
- ☆27Updated 6 years ago