KzoNag / ARFoundationPeopleOcclusionView external linksLinks
Simple implementation for "People Occlusion" features of ARKit3
☆29Nov 5, 2019Updated 6 years ago
Alternatives and similar repositories for ARFoundationPeopleOcclusion
Users that are interested in ARFoundationPeopleOcclusion are comparing it to the libraries listed below
Sorting:
- Bare bones Unity project with AR Foundation using the Lightweight Render Pipeline (LWRP) version 5.13☆14Jul 1, 2019Updated 6 years ago
- ☆13May 5, 2021Updated 4 years ago
- A GPU implementation of PatchMatch in Unity using Compute Shader☆13Apr 26, 2019Updated 6 years ago
- ☆12May 15, 2020Updated 5 years ago
- A Unity package that allows for realistic video projections.☆14Apr 19, 2019Updated 6 years ago
- A networked game between AR and VR☆23Aug 28, 2018Updated 7 years ago
- Perppers Ghost stage model (Unity3D).☆19Apr 7, 2025Updated 10 months ago
- ☆13Jun 5, 2015Updated 10 years ago
- Creates a virtual kinect depth image from an arbitrary position and orientation, using ofxKinect.☆30Jan 24, 2017Updated 9 years ago
- An implementation of patchmatch algorithm.☆20Nov 4, 2016Updated 9 years ago
- MagicLeap with OpenCVforUnity Example☆23Feb 22, 2022Updated 3 years ago
- Azure Kinect examples for Unity☆27Jul 5, 2021Updated 4 years ago
- VR player with YouTube streaming video (VOD) _Unity☆10Sep 3, 2020Updated 5 years ago
- Unity Project that demonstrates use of Draco mesh decoding☆30Mar 14, 2024Updated last year
- An Open Source Machine Learning Framework for Everyone☆27Nov 10, 2019Updated 6 years ago
- Sample repo showing post processing in with mobile AR☆74Oct 4, 2019Updated 6 years ago
- Sensor fusion for Unity (gyroscope and accelerometer) to get smooth orientation data from mobile devices without drift. Based on github.c…☆34Nov 21, 2016Updated 9 years ago
- Unity unit test runner.☆32Dec 9, 2017Updated 8 years ago
- Depth Stream Compression using RVL and Temporal RVL☆40Jun 25, 2020Updated 5 years ago
- Azure Kinect C# wrapper compatible both with Sensor SDK and Body Tracking SDK ant Unity sample project using it.☆131Dec 12, 2023Updated 2 years ago
- Software and hardware to test VR latency on any device☆10May 1, 2018Updated 7 years ago
- 翻訳前と後を並べて表示するChromeの拡張機能☆10Jul 1, 2014Updated 11 years ago
- Shows how to use a 'common-bundle', to avoid shader compilations.☆47Sep 12, 2013Updated 12 years ago
- Lecture slides, wiki and examples from Block 1 of the Creative Computing Institute's 2024/2025 Diploma in Apple Development.☆12Sep 2, 2025Updated 5 months ago
- Lossy version of Zdepth using video encoders☆41Oct 2, 2019Updated 6 years ago
- ☆39Oct 6, 2017Updated 8 years ago
- ⛹️ Swift Experiments☆10Sep 23, 2025Updated 4 months ago
- Intel RealSense SDK 2.0 addon for openFrameworks☆10Jul 16, 2019Updated 6 years ago
- ADX2 for Unityで再生中の音を録音するエディタ拡張☆10Mar 31, 2024Updated last year
- Tweening and INterpolations for Animation☆13Jul 10, 2018Updated 7 years ago
- live visuals with audio analysis and support for midi controllers – implemented in proccesing☆12Dec 28, 2020Updated 5 years ago
- Unity3D Raymarching Simple Implementation.☆45Sep 26, 2016Updated 9 years ago
- Node.js wrapper for the GLTF2Loader library from Three.js☆10Nov 8, 2017Updated 8 years ago
- Translucent Shader for unity , Forward Renderer & PBR based☆42May 11, 2019Updated 6 years ago
- Simple video recorder with AVFoundation☆43Nov 19, 2021Updated 4 years ago
- ☆89Mar 21, 2020Updated 5 years ago
- Zdepth :: Streaming Depth Compressor in C++ for Azure Kinect DK☆109Nov 10, 2025Updated 3 months ago
- Remote depth camera with iPad Pro with LiDAR sensor☆388Oct 29, 2020Updated 5 years ago
- ☆11Feb 14, 2021Updated 5 years ago