calebcram / Crossplatform-Multiplayer-Rover-AR-Demo
This is the NASA Perseverance rover in an Augmented Reality experience hosted in the web. This was built in Unity with Photon Pun 2 for the multiplayer networking and MRTK for the interactions on various device platforms and WebXR /WebGL to convert the project into a format compatible with the web.
☆17Updated last year
Alternatives and similar repositories for Crossplatform-Multiplayer-Rover-AR-Demo:
Users that are interested in Crossplatform-Multiplayer-Rover-AR-Demo are comparing it to the libraries listed below
- Few demos with Unity VisionOS 2D Window and Fully Immersive VR mode.☆21Updated last year
- A MVP Project to apply all lessons learned through Learn XR VR Course.☆14Updated last year
- This project is some samples of Azure Spatial Anchors,also it is Experimental Project for cross-platform development using Mixed Reality …☆10Updated 5 years ago
- HoloLens 2 Bing Maps California Fire visualization.☆33Updated 4 years ago
- Unity Oculus Quest VR Hand Tracking Template☆33Updated 5 years ago
- Demos with Unity MARS☆14Updated 4 years ago
- MRTK With Oculus Quest 2 and Passthrough API☆16Updated last year
- ☆23Updated 5 years ago
- Demo Project to place/hang an image on a vertical plane using Unity ARFoundation (ARKit/ARCore)☆20Updated 6 years ago
- Code for the workshop about developing shaders in Unity: "Unicorns & Shaders; their magic revealed"☆11Updated 5 years ago
- Unity MRTK Fundamentals YouTube Training Supported Code☆19Updated 3 years ago
- This is a sample implementation of mixed reality passthrough multiplayer handracking in the Quest 2 utilizing Unity, Mixed Reality Toolki…☆29Updated last year
- Unity AR Foundation demos with meshing functionality for iPhone 12 Pro and iPAD Pro LiDAR☆19Updated 4 years ago
- Augmented Reality demos with Niantic Lightship ARDK VPS☆12Updated last year
- AR Foundation course supplemental source code examples.☆16Updated last year
- XR Toolkit course supplemental source code examples and MVP project☆14Updated last year
- New demo project created to test gaze and hand tracking features available with XRI 2.3.0☆11Updated 2 years ago
- How to take a picture with Hololens 2 and use the image as texture to create a photo you can hold in AR☆13Updated 5 years ago
- An example of converting an ARFoundation camera image to OpenCV's Mat format.☆21Updated 4 months ago
- A third person camera view that can run in the Unity Editor / Play Mode.☆53Updated 3 years ago
- Oculus Meta Avatars SDK Demos with Unity☆10Updated last year
- A Unity demo app that illustrates full opacity for hands with background elimination.☆19Updated 8 years ago
- WIP for supporting VisionOS in MRTK. Via PolySpatial.☆21Updated 6 months ago
- ☆13Updated 7 years ago
- A basic Unity demo created to test Meta Depth API Features with URP (Universal Rendering Pipeline)☆12Updated last year
- This proyect is a system body tracking using Machine Learning in Unity through Barracuda to move avatar 3d model☆18Updated 2 months ago
- It is an modified version of mapbox-unity-sdk that has a simple UI/UX for world calibration in AR scenes. Once calibrated with the real w…☆14Updated 6 years ago
- ☆28Updated last year
- Oculus Demos by using Oculus Quest Passthrough API, Unity, and DJI Tello☆32Updated 3 years ago
- Demo Project using glTFast☆26Updated last year