brkho / 3d-engine-rustLinks
A 3D game engine written in Rust.
☆13Updated 3 years ago
Alternatives and similar repositories for 3d-engine-rust
Users that are interested in 3d-engine-rust are comparing it to the libraries listed below
Sorting:
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- A voxel world generator written in Rust☆71Updated 9 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- Voxel worlds for Armory☆10Updated 6 years ago
- Dear imgui renderer for wgpu-rs.☆29Updated 5 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆55Updated 4 years ago
- A lightweight raycaster written in Rust☆22Updated 6 years ago
- A simple rayfork project template with sokol-app and CMake☆13Updated 4 years ago
- Rust bindings to sokol (https://github.com/floooh/sokol).☆35Updated last year
- Amethyst physics tutorial☆11Updated 3 years ago
- Implementation of the Yarn interactive dialogue language in pure Rust.☆10Updated 5 years ago
- 2D skeletal animation tool (web application)☆53Updated 7 years ago
- Squishy pixel-art spaceships on the GPU☆54Updated 12 years ago
- A Software Rasterizer written in Rust☆26Updated 3 years ago
- Ludum Dare 47 Entry - Hyperbolic Space Fighters Extreme!☆19Updated 5 years ago
- A wee educational programming environment.☆20Updated 8 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- A toy game engine reflecting on simplicity and retro approach to gamedev.☆12Updated 3 years ago
- ZeeCraft is a mini Minecraft clone in 588 lines of C.☆49Updated 9 years ago
- An OpenGL game and simple game engine, written in C99☆32Updated 6 years ago
- An experimental framework for low latency, high fps multiplayer games☆177Updated 12 years ago
- Implementation of n-body in the flecs ECS framework☆42Updated 6 years ago
- A "Pixelart like" voxel engine☆49Updated 6 years ago
- A web dashboard for Flecs☆36Updated 5 years ago
- ECS example that demonstrates collision detection in the flecs ECS framework☆27Updated 6 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆34Updated 5 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 7 years ago
- A minimalistic OpenGL 3D game engine written in C☆30Updated last year
- A GPU rendered voxel editor☆51Updated 4 years ago
- ShaderToy clone in Rust, currently supporting MacOS.☆25Updated 4 years ago