benjiebob / BADJA
Benchmark Animal Dataset of Joint Annotations (BADJA) with example code, as introduced in "Creatures Great and SMAL: Recovering the shape and motion of animals from video" (ACCV 2018).
☆40Updated 2 months ago
Alternatives and similar repositories for BADJA:
Users that are interested in BADJA are comparing it to the libraries listed below
- Official implementation of "Articulation Aware Canonical Surface Mapping"☆68Updated 3 years ago
- ☆85Updated 3 years ago
- ☆28Updated 5 years ago
- Adversarial Parametric Pose Prior☆24Updated 2 years ago
- ☆85Updated 2 years ago
- This repository contains the code for the paper "Hierarchical Motion Understanding via Motion Programs"☆44Updated 3 years ago
- Pytorch implementation for DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks☆45Updated last year
- We create D3D-HOI a dataset of monocular videos with ground truth annotations of 3D object pose and part motion during human-object inter…☆87Updated 3 years ago
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆96Updated 2 years ago
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆134Updated 3 years ago
- This work generates 2D and 3D landmark labels from videos with only two or three uncalibrated, handheld cameras moving in the wild. NeurI…☆28Updated 2 years ago
- Code for PFERD☆14Updated last month
- Synthetic Humans for Action Recognition, IJCV 2021☆68Updated 3 years ago
- PyTorch implementation of "NASA: Neural Articulated Shape Approximation"☆44Updated 4 years ago
- Populating 3D Scenes by Learning Human-Scene Interaction https://posa.is.tue.mpg.de/☆100Updated 3 years ago
- Evaluation code for the workshop "3D Pose Estimation in the Wild" held in conjunction with ECCV 2020☆27Updated 4 years ago
- [CVPR'21] LEAP: Learning Articulated Occupancy of People https://neuralbodies.github.io/LEAP☆75Updated 2 years ago
- official implementation of [Zhang and Tang, The Wanderings of Odysseus in 3D Scenes, CVPR'22]☆68Updated last year
- Synthesizing Long-Term 3D Human Motion and Interaction in 3D in CVPR2021☆95Updated 3 years ago
- official implementation of CVPR'20 oral paper: Generating 3D People in Scenes without People.: https://ps.is.tuebingen.mpg.de/publication…☆152Updated 2 years ago
- [ECCV 2020] Full-Body Awareness from Partial Observations☆90Updated 3 years ago
- [CVPR 2021] Bilevel Online Adaptation for Human Mesh Reconstruction☆53Updated 3 years ago
- Dataset processing scripts for large-scale 3D human pose estimation☆51Updated last month
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆87Updated 3 years ago
- xingzhehe / AutoLink-Self-supervised-Learning-of-Human-Skeletons-and-Object-Outlines-by-Linking-Keypoints[NeurIPS 2022] AutoLink, a simple and novel unsupervised approach to detect keypoints from single static images☆48Updated last year
- Repository for the paper "Human Mesh Recovery from Multiple Shots"☆94Updated 2 years ago
- A Pytorch implementation of the bps code using chamfer distance on GPU☆61Updated 8 months ago
- 🕊 DOVE: Learning Deformable 3D Objects by Watching Videos (IJCV 2023)☆23Updated last year
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆96Updated 3 years ago
- ☆25Updated last year