atil / fpscontroller
A Q3-like first person controller for Unity
☆108Updated last year
Related projects: ⓘ
- BSP map tools for Unity game engine.☆65Updated 2 years ago
- Dynamic Gore and Injuries system for Unity☆64Updated 3 years ago
- A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity☆115Updated 3 years ago
- Adds modding support to your Unity project☆59Updated last year
- Specialized folder objects for Unity Hierarchy.☆106Updated 4 months ago
- A example FPS with Parkour mechanics inspired by Mirror's Edge made in Unity written in C#☆86Updated 4 years ago
- A port of the Quake III strafe jumping mechanics to Unity☆78Updated 3 years ago
- ☆101Updated last year
- URP Texel Lighting☆37Updated last year
- A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering☆80Updated last year
- Here is a script for a rope that detects collisions and follows our player.☆73Updated 4 years ago
- Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.☆74Updated last week
- ☆36Updated 3 years ago
- ☆40Updated this week
- A recreation of Loop Hero's CRT shader☆45Updated 2 years ago
- Unity3d sample implementation of a Half-life 2 / Garry's mod/ Gmod Physics Gun☆78Updated 3 years ago
- A first person player controller for Unity.☆161Updated last year
- A simple variation of the commonly used dynamic splitscreen, popularized by the LEGO games.☆121Updated 3 years ago
- A Unity package that provides an in-game developer console, allowing developers or users to execute commands or view incoming Unity messa…☆68Updated 6 months ago
- Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.☆114Updated 8 months ago
- A simple Unity character controller☆30Updated 3 months ago
- A cel shading effect based on the main shader from Breath of the Wild.☆107Updated 3 years ago
- A stylised physics based character controller made in Unity 3D.☆170Updated 4 months ago
- Free procedural level generator for unity☆110Updated 7 months ago
- An attempt to bring Quake II movement physics to Unity engine.☆107Updated last year
- A Unity tutorial for Facepunch Steamworks C# Wrapper☆75Updated 2 years ago
- Rotation fix for exporting from Blender to Unity☆34Updated 4 years ago
- Rigidbody Based FirstPerson Controller☆92Updated 6 years ago
- Scriptable Objects based FSM for Unity☆54Updated 11 months ago
- Defines role playing attributes like "max health" using generics that are modified non-destructively and notify on changes☆29Updated 3 months ago