adriancooney / SKImport
Design and import your SKPhysicsBodys with a fancy editor and loader class.
☆19Updated 10 years ago
Related projects: ⓘ
- Auto Layout support for SpriteKit (iOS & OSX)☆35Updated 9 years ago
- SpriteKit game scene transitions with shaders☆45Updated 9 years ago
- Re-building Apple's GameplayKit☆25Updated 8 years ago
- IPC library for iOS☆47Updated 8 years ago
- Swift Advanced Touch Handling in iOS9: Coalescing and Prediction☆50Updated 5 years ago
- SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader☆87Updated 11 years ago
- Start you next Swift project off right with Breakfast. A collection of classes and extensions targeted towards iOS.☆33Updated 5 years ago
- A collection of performance test for issues that I run into with Swift.☆45Updated 8 years ago
- Implementation of CAConstraint/CAConstraintLayoutManager for iOS that is compatible with equivalent OSX APIs.☆37Updated 7 years ago
- Light-weight, operator-overloading-free complements to CoreGraphics!☆45Updated 7 years ago
- A GCD-like queue powered with the magic (and ruggedness) of CFRunLoop.☆23Updated 5 years ago
- Various talks and corresponding sample code☆20Updated 8 years ago
- Safari-like status bar for macOS apps☆49Updated 7 years ago
- This playground demonstrates how to perform physics collision detection using Swift and Sprite Kit.☆32Updated 6 years ago
- Core Image Volumetric Rendering☆61Updated 8 years ago
- iOS Camera based Kaleidoscope written in Swift using SceneKit☆24Updated 9 years ago
- A Swift wrapper for CommonMark C implementation cmark☆36Updated 5 years ago
- Math, Vector and Matrix library in Swift☆37Updated 9 years ago
- A NSToolbarItem which will create space to center the next toolbar item☆13Updated 6 years ago
- Implementation of EventDispatcher pattern using Swift Protocol Extensions☆18Updated 8 years ago
- Swift implementation of SpriteKit SKScene with scrollable team selection☆27Updated 9 years ago
- Binary heap implementation in Swift☆15Updated 6 years ago
- UIView subclass wrapper for PaintCode drawings. Easily configurable in a storyboard via IBInspectable styleKit and name properties and de…☆20Updated 5 years ago
- ☆65Updated this week
- A Look at Agents, Goals & Behaviours in GameplayKit☆27Updated 8 years ago
- A ZIP file I/O library for macOS, tvOS, iOS and iPadOS☆18Updated 4 years ago
- Using MultipeerConnectivity and CoreMotion to allow an iPhone to act as a 3D mouse for an iPad app☆68Updated 7 years ago
- vImage / Accelerate convolution filter in Swift☆14Updated 9 years ago
- BMGlyphLabel and BMGlyphFont class for iOS7 Sprite Kit☆31Updated 8 years ago
- The most complete Objective-C SDK for integrating with the Dropbox API v2.☆31Updated 6 years ago